issus from test game Kyrenean Greek versus Tartar
Posted: Fri Jul 13, 2007 8:20 am
				
				Test game: Kyrenean Greek versus Tartar
I had the Greeks:
5 x 8 Hoplites HF prot ave undrilled O-spear
2 x 4 Heavy Chariot superior undrilled LS
1 x 4 Xystophoroi Cavalry Armoured drlled superior lance sword
3 x assorted LF
1 x 6 Thureophoroi MF prot ave drilled O-spear
Lance Flint had the Tartars
11 x LH superior unpro bow sword
3 x Cavalry superior unpro? Bow sword
3 x assorted LF
He had the initiative, chose steppe and picked 4 optional open areas. One of my Brush was removed. A broken ground and brush both ended against one flank edge, where they did me more harm than good by disordering and slowing my hoplites, while offering no significant protection for my LF against his LH.
We played about 10 turns in about 3.5 hours. At the end I had 5 units broken, , three of which were destroyed when they failed to fully burst through friends. All the shooting was by skirmishers or single rank cavalry. I also had one unit of LF fragmented, which had survived 3 rounds of melee with LH. This was the only close combat in the game. Lance had one BG of LH fragmented due to my shooting. This was the only damage I did him in the entire game. My foremost unit was still 12 MU from his table edge, so no real chance of pushing something off the table and even that unit was broken by LF archers and handgunners shooting before the end.
I get the impression that protected foot just can’t stand up to shooting. From previous experience, armoured seems to be OK.
Issues
1. a. A commander was forced to become a marker on a base in a BG. Was his command range now measured from the edges of that base? We assumed yes, or we could have measured from the edge of the marker (in which case how big can the marker be?).
b. Once the commander was a marker, we assumed he stayed as such until he moved separately from the BG. There was no rule to say that he automatically popped out again when space was available.
2. If a BG charges and its target evades, exposing a new undeclared target in range, do you still have to roll a chargers VMD (and possibly stop short)?
3. If shock foot are facing both foot and mounted do they still have to check for involuntary charges? I think they probably do, but it's not entirely clear. I could argue that I don't need to test to prevent a charge on mounted and the presence of an incidental foot target makes no difference.
4. Routers failed to fully interpenetrate an unattached commander. We couldn’t find a rule telling us how to handle this situation. It seems only attached commanders can be displaced.
5. Turning 90 and interpenetrating:
HHHHHHHLLLLL
H is hoplites facing up. L is 5 LF in column facing right. The LF want to turn 90 to face up and advance.
The hoplites obstruct the 90 degree turn.
Do the hoplites prevent the turn, or is the turn-advance allowed as an interpenetration?
6. I had a unit of 7 with three in the front rank and 4 in the rear (after evading). On reforming, is there anything to stop me placing the extra base in the front rank and then shifting a rear rank base behind it? This was useful because it gave me a shooting dice.
7. One BG was shot at by two BG roughly in front of it but overlapping both ends and not parallel to it, also by a BG behind its flank and somewhat behind, also at a funny angle. The target BG routed. Which angle should I bisect to determine the direction of rout?
8. Sequence of charge and evade. In sequence of play it is evades then charges. On page 33 if there is more than one charge the active player decides in what order they are actioned. Not clear if the active player decides the order of charges or also evades. Not entirely clear if each charge and all its responses are actioned before the next charge, or all evades then all charges.
9. Do routers draw fire in shooting priority? (looks like they do)
10. My Cretan superior LF could not claim rear support from the average HF hoplites.
Comment from Lance:
Army lists seem generally to control BG size sensibly, but some armies have the option for small "must have " BGs such as the 4 handgunners in the Tartar list: cheap, hard to kill and very useful with the -1 on cohesion test for shooting.
			I had the Greeks:
5 x 8 Hoplites HF prot ave undrilled O-spear
2 x 4 Heavy Chariot superior undrilled LS
1 x 4 Xystophoroi Cavalry Armoured drlled superior lance sword
3 x assorted LF
1 x 6 Thureophoroi MF prot ave drilled O-spear
Lance Flint had the Tartars
11 x LH superior unpro bow sword
3 x Cavalry superior unpro? Bow sword
3 x assorted LF
He had the initiative, chose steppe and picked 4 optional open areas. One of my Brush was removed. A broken ground and brush both ended against one flank edge, where they did me more harm than good by disordering and slowing my hoplites, while offering no significant protection for my LF against his LH.
We played about 10 turns in about 3.5 hours. At the end I had 5 units broken, , three of which were destroyed when they failed to fully burst through friends. All the shooting was by skirmishers or single rank cavalry. I also had one unit of LF fragmented, which had survived 3 rounds of melee with LH. This was the only close combat in the game. Lance had one BG of LH fragmented due to my shooting. This was the only damage I did him in the entire game. My foremost unit was still 12 MU from his table edge, so no real chance of pushing something off the table and even that unit was broken by LF archers and handgunners shooting before the end.
I get the impression that protected foot just can’t stand up to shooting. From previous experience, armoured seems to be OK.
Issues
1. a. A commander was forced to become a marker on a base in a BG. Was his command range now measured from the edges of that base? We assumed yes, or we could have measured from the edge of the marker (in which case how big can the marker be?).
b. Once the commander was a marker, we assumed he stayed as such until he moved separately from the BG. There was no rule to say that he automatically popped out again when space was available.
2. If a BG charges and its target evades, exposing a new undeclared target in range, do you still have to roll a chargers VMD (and possibly stop short)?
3. If shock foot are facing both foot and mounted do they still have to check for involuntary charges? I think they probably do, but it's not entirely clear. I could argue that I don't need to test to prevent a charge on mounted and the presence of an incidental foot target makes no difference.
4. Routers failed to fully interpenetrate an unattached commander. We couldn’t find a rule telling us how to handle this situation. It seems only attached commanders can be displaced.
5. Turning 90 and interpenetrating:
HHHHHHHLLLLL
H is hoplites facing up. L is 5 LF in column facing right. The LF want to turn 90 to face up and advance.
The hoplites obstruct the 90 degree turn.
Do the hoplites prevent the turn, or is the turn-advance allowed as an interpenetration?
6. I had a unit of 7 with three in the front rank and 4 in the rear (after evading). On reforming, is there anything to stop me placing the extra base in the front rank and then shifting a rear rank base behind it? This was useful because it gave me a shooting dice.
7. One BG was shot at by two BG roughly in front of it but overlapping both ends and not parallel to it, also by a BG behind its flank and somewhat behind, also at a funny angle. The target BG routed. Which angle should I bisect to determine the direction of rout?
8. Sequence of charge and evade. In sequence of play it is evades then charges. On page 33 if there is more than one charge the active player decides in what order they are actioned. Not clear if the active player decides the order of charges or also evades. Not entirely clear if each charge and all its responses are actioned before the next charge, or all evades then all charges.
9. Do routers draw fire in shooting priority? (looks like they do)
10. My Cretan superior LF could not claim rear support from the average HF hoplites.
Comment from Lance:
Army lists seem generally to control BG size sensibly, but some armies have the option for small "must have " BGs such as the 4 handgunners in the Tartar list: cheap, hard to kill and very useful with the -1 on cohesion test for shooting.