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Random Tech For My Test Of Arms Mod In The Works
Posted: Fri Jul 13, 2007 7:23 am
by alaric318
greetings, given that computer allow for more than one install and so i can have a upgraded version to 1.01 when it is ready and still have an 1.00 and my modded install i will start now for a project and adittion for my mod, the files modded will be ready trough sometime for today or tomorrow, i will use as base the ALTERNATE 1939.scn with both sides reinforced greatly, so, it is an adittion to my mod, will give details of changes and method when ready,
with best regards,
alaric/murat30.
pd... the main focus is to have some to play meanwhile i work on version 1.01 when it is ready an alternate battles with work on 1.01

Posted: Fri Jul 13, 2007 7:14 pm
by Caswellon
Alaric,
I have much enjoyed reading your posts on this and the Matrix Boards. Several of your posts have inspired me with both the interest and the "clues" to do some Modding on my own. Modding does increase the enjoyment factor in any game. Very helpful and well done. Keep up the good work. Thanks
Posted: Fri Jul 13, 2007 8:41 pm
by alaric318
Caswellon wrote:Alaric,
I have much enjoyed reading your posts on this and the Matrix Boards. Several of your posts have inspired me with both the interest and the "clues" to do some Modding on my own. Modding does increase the enjoyment factor in any game. Very helpful and well done. Keep up the good work. Thanks
greetings, thanks you very much for the kind feedback, in games there are three main factors or facets, playability, realism & detail and replayability factor, for this game in virtue to said by the developers on the forums the scenario editor will be a powerfull one, for me this is what makes a good game, everytime we can do new scenarios and the "dreamed" "perfect" scenario, in the concept idea of perfection of everyone, see you in the forums,
with best regards,
alaric.
