AI improvement
Posted: Wed Sep 26, 2012 6:20 pm
Wanted to start a post to state that the problems I had in my campaign with AI movement in 2.0.5 are solved in the Beta.
Before in a couple of missions units stopped, or didn't move correctly towards the intended tile, now all of them move and in a clearly logical path. Will play my campaign with this release an others to comment on more features I see.
Thanks for the update.
Before in a couple of missions units stopped, or didn't move correctly towards the intended tile, now all of them move and in a clearly logical path. Will play my campaign with this release an others to comment on more features I see.
Thanks for the update.