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More disperse bombardment
Posted: Mon Sep 24, 2012 6:07 pm
by Granfali
Now we have the certainty that shots will fall in a very specific tiles area. So you can take position one tile beyond that radius that rounds will never drop on your head. Is there a way to make a bombardment more scattered?
Re: More disperse bombardment
Posted: Mon Sep 24, 2012 6:42 pm
by pipfromslitherine
You'd need to check the scripting, but if you look at the CARDS.TXT file, most of the artillery etc have spread values I think, so you could probably just tweak those.
Cheers
Pip
Re: More disperse bombardment
Posted: Thu Sep 27, 2012 4:51 pm
by Granfali
Hmmm, not sure... which one???
25PdrDelay 4
25PdrHEAttack 60
25PdrAPAttack 30
25PdrImpactSFX 140
25PdrSFXVariations 3
//delay between salvoes
25PdrImpactDelay 10
25PdrTileDamage 150
25PdrSuppression 50
25PdrExplosionGFX 2
25PdrSalvoes 2
25PdrShotsPerSalvoe 3
25PdrNumGuns 4
25PdrMarkerID -100
25PdrHitWait 1
Re: More disperse bombardment
Posted: Thu Sep 27, 2012 5:05 pm
by pipfromslitherine
Hmmm - looking at the scripts it looks like artillery is hard coded as a 5x5 grid, so it's going to be trickier to alter it. You could try over-riding the script file, but then you have issues going forward if we add things to the main game version of it.
Cheers
Pip
Re: More disperse bombardment
Posted: Thu Sep 27, 2012 5:09 pm
by Granfali
Thx Pip, better let it be...

Re: More disperse bombardment
Posted: Mon Oct 15, 2012 6:25 pm
by Old_Warrior
Was just about to look into this. Thanks Pip, you saved me a ton of brain cells!