Overall review and critics for CEaW from my view
Posted: Sun Jul 08, 2007 7:11 pm
Okay, I played several campaigns now and here are my suggestions for improvements:
1. The research model is too simple for me. Compared to other operational/strategic level wargames (HoI2, SC2) the tech levels are reached too soon and there are too less. I'd love to research on an on, but once your fighters, tanks and ships are at max level (around 1943) the research isn't any good anymore. Since research is a big motivation (what if I get those V2's or even an atomic bomb in 1945?).
2. Too few unit types. I want at least to see paratrooper (could be like corps but more expensive) units, perhaps cruisers and perhaps engineers or at least a tech, that gives some troops engineering possibilities.
3. DIPLOMACY!!! It is disappointing, that the only way (as an axis player) to get, for example, spain, is to attack spain (the same is true for every other country, even if historically befriended). Although historically there would have been under certain conditions a possibility, that spain would join the axis. OR if no diplomacy can be embedded, then at least some probabilty checks, like: IF France AND England conquered THEN x*% chance per turn or month THAT country XY (for example spain) joins the axis.
4. No fixed joining dates! When playing against the AI it is simply too easy when you know when Italy will join or when Russia will attack (if not attacked before). For example the russian DOW against the axis should depend on some factors and again there should be probability checks for this.
5. Big mistake: as an axis player I am not allowed to DOW Switzerland (and Algeria or Morocco too I think). That is a big fault since historically the germans made at least 4 invasion plans for Switzerland. This could have made sense during the campaign against France, when ther was a (small) option to pass through Switzerland instead/or in addition to Belgium and the Netherlands.
6. Interface too slow. I would prefer an option to turn the animations of the units off and to get instant results since this slows gameplay very much!
Okay, these my suggestions so far.
Please comment.
1. The research model is too simple for me. Compared to other operational/strategic level wargames (HoI2, SC2) the tech levels are reached too soon and there are too less. I'd love to research on an on, but once your fighters, tanks and ships are at max level (around 1943) the research isn't any good anymore. Since research is a big motivation (what if I get those V2's or even an atomic bomb in 1945?).
2. Too few unit types. I want at least to see paratrooper (could be like corps but more expensive) units, perhaps cruisers and perhaps engineers or at least a tech, that gives some troops engineering possibilities.
3. DIPLOMACY!!! It is disappointing, that the only way (as an axis player) to get, for example, spain, is to attack spain (the same is true for every other country, even if historically befriended). Although historically there would have been under certain conditions a possibility, that spain would join the axis. OR if no diplomacy can be embedded, then at least some probabilty checks, like: IF France AND England conquered THEN x*% chance per turn or month THAT country XY (for example spain) joins the axis.
4. No fixed joining dates! When playing against the AI it is simply too easy when you know when Italy will join or when Russia will attack (if not attacked before). For example the russian DOW against the axis should depend on some factors and again there should be probability checks for this.
5. Big mistake: as an axis player I am not allowed to DOW Switzerland (and Algeria or Morocco too I think). That is a big fault since historically the germans made at least 4 invasion plans for Switzerland. This could have made sense during the campaign against France, when ther was a (small) option to pass through Switzerland instead/or in addition to Belgium and the Netherlands.
6. Interface too slow. I would prefer an option to turn the animations of the units off and to get instant results since this slows gameplay very much!
Okay, these my suggestions so far.
Please comment.