DLC 42/43 West BETA 2 Changelog
Posted: Fri Sep 21, 2012 1:45 pm
We strongly encourage players to test out the new early scenarios, but we especially need more feedback on the later scenarios of Sicily and Italy especially. As always, thanks for all of your input and help to make the best DLC campaigns we can!
Increased core size for all scenarios except St. Nazaire.
Prestige will now reset near the start of St. Nazaire scenario.
Various text corrections.
A few visual map improvements.
Increased some late scenario prestige rewards
Added some more historical flavor text
St. Naizare
All references to this scenario renamed to St Nazaire (A glitch actually forces us to use the mispelled scenario name for now, but this will definitely be corrected for release)
Campbeltown should no longer get stuck at the wrong location and the raiders will always assault the docks.
Campbeltown is now extremely difficult to destroy
Improved pre-made CORE
Images for pre-placed heroes now display correctly
Bayonne
Removed short range Allied aircraft
Hardelot
Panzer IILuchs replaced with Panzer IIF (this is why we can't have nice things)
Added some entrenchment to all installation structures
Dieppe
Fixed a problem where Allied infantry units were being placed at incorrect locations
Scenario will now end in Decisive victory instantly if all Victory Hexes have been captured by the player
Reduced turn count by 1
Moved a few Wehr Reserve away from the coast and reduced their strength
Buffed a few Allied fighters
Removed one captured Churchill
Gironde
Fixed issue where ground units could walk across Naval mines
Changed all references to this scenario to Gironde
Removed four Allied tank units to decrease pressure on player forces
Syracuse
Removed Italian infantry from 3,13
Added an additional trigger in the event that enough Italians have been evacuated, turns run out, and there are still Italians left behind on the map to reward Decisive Victory.
Etna Line North AND South
Added 150 prestige per turn to German player
Added more difficult terrain around VH nearest Allied advance to create better defensive advantage for player to hold these positions
Added a warning for when the player should expect the final and most powerful Allied force to attack. Also added a reminder that Italian AUX need to be evacuated.
Added a few out of the way evacuation zones throughout the map to allow for Italian AUX forces to be heavily engaged in battle but also still have enough time to be evacuated.
Messina
Fixed a problem where Allied units were being placed at incorrect locations
Increased strength of Allied ground forces
Decisive Victory has been reworked significantly
At least 18 ground units must now be evacuated. The 4 AUX AD units already on the Italian mainland do count towards this total.
Allies must be held to 2 or less victory hexes controlled, so a defensive line must be maintained in Sicily
Decisive Victory now awards the player with advanced equipment, to match increased difficulty and the need to preserve Italian units from last several scenarios
Allied aircraft have been added to attack waves
Taranto
Adjusted AI settings for allied units in naval transport
Added fuel to recon flight unit
Added a pair of capturable Italian units
Salerno Landing
Removed one victory hex from the map
Trimmed Allied second air wave slightly
Added a german airfield
Salerno Counter Attack
Increased turn total to 20
Adjusted P51B
Added capturable unit
Volturno Line
Reduced american bridge engineers to only one unit that is now randomly placed
Increased core size for all scenarios except St. Nazaire.
Prestige will now reset near the start of St. Nazaire scenario.
Various text corrections.
A few visual map improvements.
Increased some late scenario prestige rewards
Added some more historical flavor text
St. Naizare
All references to this scenario renamed to St Nazaire (A glitch actually forces us to use the mispelled scenario name for now, but this will definitely be corrected for release)
Campbeltown should no longer get stuck at the wrong location and the raiders will always assault the docks.
Campbeltown is now extremely difficult to destroy
Improved pre-made CORE
Images for pre-placed heroes now display correctly
Bayonne
Removed short range Allied aircraft
Hardelot
Panzer IILuchs replaced with Panzer IIF (this is why we can't have nice things)
Added some entrenchment to all installation structures
Dieppe
Fixed a problem where Allied infantry units were being placed at incorrect locations
Scenario will now end in Decisive victory instantly if all Victory Hexes have been captured by the player
Reduced turn count by 1
Moved a few Wehr Reserve away from the coast and reduced their strength
Buffed a few Allied fighters
Removed one captured Churchill
Gironde
Fixed issue where ground units could walk across Naval mines
Changed all references to this scenario to Gironde
Removed four Allied tank units to decrease pressure on player forces
Syracuse
Removed Italian infantry from 3,13
Added an additional trigger in the event that enough Italians have been evacuated, turns run out, and there are still Italians left behind on the map to reward Decisive Victory.
Etna Line North AND South
Added 150 prestige per turn to German player
Added more difficult terrain around VH nearest Allied advance to create better defensive advantage for player to hold these positions
Added a warning for when the player should expect the final and most powerful Allied force to attack. Also added a reminder that Italian AUX need to be evacuated.
Added a few out of the way evacuation zones throughout the map to allow for Italian AUX forces to be heavily engaged in battle but also still have enough time to be evacuated.
Messina
Fixed a problem where Allied units were being placed at incorrect locations
Increased strength of Allied ground forces
Decisive Victory has been reworked significantly
At least 18 ground units must now be evacuated. The 4 AUX AD units already on the Italian mainland do count towards this total.
Allies must be held to 2 or less victory hexes controlled, so a defensive line must be maintained in Sicily
Decisive Victory now awards the player with advanced equipment, to match increased difficulty and the need to preserve Italian units from last several scenarios
Allied aircraft have been added to attack waves
Taranto
Adjusted AI settings for allied units in naval transport
Added fuel to recon flight unit
Added a pair of capturable Italian units
Salerno Landing
Removed one victory hex from the map
Trimmed Allied second air wave slightly
Added a german airfield
Salerno Counter Attack
Increased turn total to 20
Adjusted P51B
Added capturable unit
Volturno Line
Reduced american bridge engineers to only one unit that is now randomly placed