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Reducing Research
Posted: Sun Jul 08, 2007 12:28 am
by IanF1966
How is it possible to make research take longer time by x 3??
I wonder where in the files these parameters are?
Posted: Mon Jul 23, 2007 10:07 pm
by AlvaroSousa
I 2nd that. Especially if you change the time scale. My scenario runs on 2 week turns not 3 week.
3 minutes later...
Actually you can reduce the # of labs players can have. This alters the time factor.
Posted: Mon Jul 23, 2007 10:23 pm
by firepowerjohan
from general.txt script
/*Reseach*/
MAX_LABS 12
LAB_BUY_START_PRICE 20 /*Cost to buy First Laboratory*/
LAB_BUY_PRICE_INCREASE 10 /*Buy Cost increase per lab held*/
LAB_SELL_FACTOR 50 /*How large refund % when selling*/
Yes, in fact if you want to say halve the research rate then you can set the
MAX_LABS 6
LAB_BUY_START_PRICE 40 /*Cost to buy First Laboratory*/
LAB_BUY_PRICE_INCREASE 20 /*Buy Cost increase per lab held*/
so since the prices are doubled you are still going to have to pay the same production points to get these half amount of labs.