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Attack & Defense Carryover Skirmish WIP

Posted: Wed Sep 19, 2012 10:47 am
by rf900
Attack & Defense Carryover Skirmish:

This campaign will have 6 missions that alternate attack and defense situations with a constant initial force in a single big map divided in sections. You get around 1000 points to buy the initial force (it is closer to 3000 points see note below), surviving units will get experience and be available in the next mission. So it is important to keep as many units alive if possible.

For defense missions you will get bonus units if more than one VP is hold at the end of the turns.
For attack mission you will need to capture all VPs to progress.

The single map will be divided in sections where battles will take place to give a sense of progression. In the end it will be around 40-50 units for the player and around 150-160 units for the AI during the 6 missions, that is close to a 1:3 1:4 ratio vs the AI.

Note: The force selection screen will be a bit special for each unit you purchase you will get 3 of that type (done to avoid the 64 unit limit per map and allow more choices to the player). I still have the 18 unit type limit problem, not sure how I will deal with it, maybe creating unit packs, see next post.

Re: Attack & Defense Carryover Skirmish

Posted: Wed Sep 19, 2012 10:47 am
by rf900
US Example
Single (main units)

1 US_ranger
2 us_engineer
3 us_bazooka
4 us_30cal_MG
5 US_Scout
6 57mm
7 Sherman
8 M10
9 Sherman105
10 m18_Hellcat
11 m16aa
12 m5
13 StuartM3
14 M8_Greyhound

15 Pack 1 infantry
US_flamethrower
US_airborne
US_Infantry
US_50cal

16 Pack 2 support
Sherman_calliope
m36
m8
US_mortar

17 Pack 3 tanks
Sherman_76
Sherman_jumbo
Sherman_Rhino
m24_chaffee

18 Pack 4 transports
M3_HalfTrack
US_truck
Airborne_jeep
Wasp

Re: Attack & Defense Carryover Skirmish WIP

Posted: Wed Sep 19, 2012 1:17 pm
by morge4
Sounds very interesting...thx!

Re: Attack & Defense Carryover Skirmish WIP

Posted: Thu Sep 20, 2012 9:11 pm
by alex0809
You can only have 64 units per side so the numbers you posted won't work.

Re: Attack & Defense Carryover Skirmish WIP

Posted: Fri Sep 21, 2012 5:25 am
by rf900
Yes I know about the limit, that is why I divide the map in several missions. For example in the first is the 40 player units vs 30 AI ones, in the next the remaining player force vs 20, in the next vs 40 and so on. Usually in defend missions AI will have more units and for attack missions they will be lower.

Re: Attack & Defense Carryover Skirmish WIP

Posted: Mon Sep 24, 2012 7:36 pm
by alex0809
I see, sorry I misunderstood that. Then good luck with this I would certainly like something like this!

Re: Attack & Defense Carryover Skirmish WIP

Posted: Thu Sep 27, 2012 2:42 pm
by rf900
I am halfway through it, tried to make it as customizable as possible. But still you need to place the VPs, defend AI units, carryover positions and a couple of more things manually if you want to use another map. I have started with a desert map, but it would work with any large map or even maps.

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