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Game Balance

Posted: Fri Jul 06, 2007 3:22 pm
by IainMcNeil
There is some discussion about the balance of the game in human vs human play. We need to get more feedback to know whether the game is too easy for the Allies, the Axis or is it well balanced.

Note : This is human vs human, not vs AI games!

Posted: Fri Jul 06, 2007 4:00 pm
by alaric318
greetings, at this moment i do not have cast any vote yet, about balance i think that maybe united states and russia may have some more high at start war effort, readiness of the armies happens dayly basis most countries, i find ideal to set united states and russia at 20% war effort +industrial bonus, so them can buy some technology labs from start, on the other hand with some few minor changes on game parameters, and given the two main reasons that game is mod friendly and expected scenario editor to be available with patch is very easy to configure the scenario "perfect" for each player, aside perfection is different in each player concept about it, the difficulty settings for me, as played by now at normal and with moderate allied on my mod find these settings very well adressed, suffer as axis much more with moderate allied ai advantage, an good-outstanding feature is game interface, it is almost perfect and a fluid gameplay is a thing not find in most of the games in the market on this scope and detail or equivalent, here, for me, balance between detail and playability is very good stablished, few games of this scope can be played in say, in example four sessions for 5 hours each session, the most facet that makes difficult to cast vote about balance is the fact that games are played with different levels of experience And dexterity, in adding, research advances can lead to very different outcomes, good thing that enhanced replayabilty, glad too, aside do not played yet that i think the support and technology for tcp/ip game is upper than much other games,

with regards,

alaric.