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Improvement suggestions

Posted: Mon Sep 17, 2012 4:39 am
by Razz1
Any chance of updating the ping image for a few units?

Example: 12.5cm Flak uses the same icon as the 8.8cm, and a couple of the tanks are the same. USSR has same icon for a few units.

Anyway we can get horses? Especially for the West. Horses were a big part in WWII

I have been using horses for along time in my MP maps. Move 3, same movement type as mountain so they can move into Dense forest and mountains.

Very handy when yo are short on prestige or need to go into difficult terrain. Even if you just use horses for starting placement in scenario's they are very good.

Re: Improvement suggestions

Posted: Mon Sep 17, 2012 8:09 pm
by Chris10
+1

Re: Improvement suggestions

Posted: Mon Sep 17, 2012 9:58 pm
by Kamerer
I also would particularly appreciate a different visual to distinguish 12.8 from 8.8cm if possible.

Re: Improvement suggestions

Posted: Sun Sep 23, 2012 10:04 pm
by Razz1
How about identifying the secondary objectives on the mini map?

Re: Improvement suggestions

Posted: Sun Sep 23, 2012 10:33 pm
by Kerensky
There is no unique visualization for the secondary objectives that can be placed through the editor.
This is one reason why all DLC, past and present, never use secondary objectives.

Re: Improvement suggestions

Posted: Mon Sep 24, 2012 5:35 pm
by Erik2
Kerensky wrote:There is no unique visualization for the secondary objectives that can be placed through the editor.
This is one reason why all DLC, past and present, never use secondary objectives.
I don't get this.
Primary and secondary objectives are using unique yellow and red hex outlines in the editor.
Why cannot the pri and sec obj be distinguished in the game itself?
Surely this means the DLCs misses one tool for fine-tuning the scenarios?

Re: Improvement suggestions

Posted: Mon Sep 24, 2012 10:17 pm
by Kerensky
Except they all appear in game with the gold borders as primary, which is a problem because it leads to too much confusion. I distinctly recall the problems during BETA testing of the original game.
DLC scenarios have never needed this strictly defined mechanism to create its abundance of mission types as it is. There are lots of other ways to go about this. ;)