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Map errors

Posted: Sun Sep 16, 2012 11:15 pm
by Kamerer
I found the following terrain errors in the 'Volturno' scenario:

1) The Volturno River on the game map appears to dry up in a swamp before reaching the sea. In fact it reaches the sea in a town called "Castel Volturno" that is well-known.

2) Likewise the Biterno River is shown drying up in a swamp near Termoli. In reality it reaches the sea to the south of the town.

Since these are the focus of the defensive line it draws attention.

Re: Map errors

Posted: Mon Sep 17, 2012 8:06 pm
by Chris10
Dieppe Hex 23/18

Image

Re: Map errors

Posted: Sat Sep 22, 2012 6:08 pm
by zappel
Tarranto (Beta2) Hex 25,13 direct north of Lecce can't be entered.
Lecce
Lecce
ImpossibleMove.png (115.63 KiB) Viewed 1252 times

Re: Map errors

Posted: Sat Sep 22, 2012 9:36 pm
by Kerensky
That last one is actually working as intended. A few more turns should reveal why.

Re: Map errors

Posted: Sun Sep 23, 2012 8:50 am
by zappel
Kerensky wrote:That last one is actually working as intended. A few more turns should reveal why.
In fact, now I know why the hex (and it neighbour 26, 14) could not be entered.
Bonus
Bonus
UnenterableClearField.png (130.2 KiB) Viewed 1242 times
Good idea to lock the field to prevent that bonus units can not appear.
So I have to watch out for locked hexes.

Re: Map errors

Posted: Sun Sep 23, 2012 9:23 am
by Kerensky
In the past, we used renamed hexes, but people would just look for those strings. If we don't block hexes though, units can fail to appear if the hex is occupied.

Re: Map errors

Posted: Sun Sep 23, 2012 9:32 am
by zappel
Kerensky wrote:In the past, we used renamed hexes, but people would just look for those strings. If we don't block hexes though, units can fail to appear if the hex is occupied.
Is this a behaviour of the map/scenario or the game (version 1.11)? Or asked in another way: will all hex be blocked where captured units appeared in AK or GC39-GC45East?

Re: Map errors

Posted: Sun Sep 23, 2012 10:25 am
by Kamerer
zappel wrote: Is this a behaviour of the map/scenario or the game (version 1.11)? Or asked in another way: will all hex be blocked where captured units appeared in AK or GC39-GC45East?

Yeah, that's the way it is from GC and others. As Kerensky said, they had unique names, so were easy to ID that way once you learned that. But they were blocked from movement in GC games.

Re: Map errors

Posted: Sun Sep 23, 2012 10:35 pm
by Kerensky
Usually they will be blocked, especially for mission critical units that MUST spawn, but they won't always be blocked. Sometimes they just get offset a few hexes, that works well too. It really is handled on a case by case basis though.