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Minor issues from last nights games

Posted: Tue Jul 03, 2007 7:57 am
by hammy
We had a couple of games at the club last night and despite nary a problem at the weekend we found four minor niggles :(

Spike has posted two of them allready but the other two were:

1: We had a situation where a BG of cavalry charged a broken BG and a non broken BG at the same time. The charge hit the routers and stepped forward into the steady BG. At the end of the melee phase the steady BG was still steady. Do the cavalry break off or does the fact that more bases of the cavalry are fighting routers than steady troops mean they stay in contact? After reading the rules we concluded that the cavalry didn't break off.

2: What order are base removals from death rolls done in? Normally it is not an issue but the game in question had Roman legionaries against spearmen. Both BG's lost a base. If the spear lose a base first the Romans choose to loose a base from anywhere but opposite the dead base and get two of thier bases fitghing at + next turn. If the Romans loose first the spears take their loss from where the Romans have died and the Romans only get one base at +.

Hammy

Re: Minor issues from last nights games

Posted: Tue Jul 03, 2007 8:42 am
by rbodleyscott
hammy wrote:1: We had a situation where a BG of cavalry charged a broken BG and a non broken BG at the same time. The charge hit the routers and stepped forward into the steady BG. At the end of the melee phase the steady BG was still steady. Do the cavalry break off or does the fact that more bases of the cavalry are fighting routers than steady troops mean they stay in contact? After reading the rules we concluded that the cavalry didn't break off.
Close Combat is defined in the glossary as follows:
‘Close Combat’ is a general term for impact and melee combat. Once such a combat has been joined, battle groups are deemed to be in close combat until one side breaks off, breaks or is destroyed (or a battle group fighting only as an overlap moves away).
Therefore the pursuers are not "in close combat" with the routers.
 Otherwise, mounted troops break off if at least half their close combat opponents are STEADY foot. (Counting only front rank bases in contact other than only as an overlap).
Therefore the cavalry should have broken off. (Which seems reasonable).

Re: Minor issues from last nights games

Posted: Tue Jul 03, 2007 10:05 am
by hammy
rbodleyscott wrote:
hammy wrote:1: We had a situation where a BG of cavalry charged a broken BG and a non broken BG at the same time. The charge hit the routers and stepped forward into the steady BG. At the end of the melee phase the steady BG was still steady. Do the cavalry break off or does the fact that more bases of the cavalry are fighting routers than steady troops mean they stay in contact? After reading the rules we concluded that the cavalry didn't break off.
Close Combat is defined in the glossary as follows:
‘Close Combat’ is a general term for impact and melee combat. Once such a combat has been joined, battle groups are deemed to be in close combat until one side breaks off, breaks or is destroyed (or a battle group fighting only as an overlap moves away).
Therefore the pursuers are not "in close combat" with the routers.
OK, missed that one. It serves me right for not checking the glossary.

I could live with it either way to be honest.

Hammy