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Sealion, boat sounds and general info

Posted: Mon Sep 03, 2012 8:38 am
by rf900
bought the Sealion expansion mostly to support this excellent game.

Having a lot of fun with it, but I have some questions.

I managed to hold the beach and kill all enemies but in most missions I win just for holding the last Vp one turn before the enemy reaching it. It seems the missions are designed that way, you have to hold off the enemy as long as you can. Tricking the AI helps luring it with units so they take more time to reach the VP.

Also I am not sure if I am using the vehicles correctly, they all seem to be of two types, low firepower and some armor, or high firepower and no armour. So I guess the later have to ambush the enemy while the other take some fire.

And one last comment, I have reached the mission with boats, they seem to use the same sound of the tanks when moving. Is that correct? At least for me they sounded strange.

Re: Sealion, boat sounds and general info

Posted: Mon Sep 03, 2012 3:25 pm
by pipfromslitherine
Sealion was one of the first expansions we extensively beta'ed so I am going to assume that the mission structures are as intended - Richard would have to answer that one :) Same for the units, I believe that a lot of them were quick and dirty inventions after the loss of some much material at Dunkirk.

I'm guessing we didn't have a boat (or ship) sound for the various seagoing vehicles (which is what they are) and so someone improvised. I'll add it to the bug list, as it would be nice to have a different sound if we can find one from somewhere.

Cheers

Pip