switching abilities at airfields : little improvements ?
Posted: Sun Sep 02, 2012 4:45 pm
This topic follows recon planes topic with ideas of other players too
many brains work better I think
Following bebro's thought here's few little propositions for improvements for this already incredible game. And I hope with respect with his spirit : not too complicated, historically accurate and with a real eye on balance feelings for the design.(IA AND MP)
So at airfield many type of planes could have simple choices like that :
a) recon mode : 4 hexes spotting, unarmed so no return fire. "sub evasion system" could be fun (you're in ennemy territory with fighters on the edge and a shark smile) For more fighters or tactical like Me 110 (why 4 : because of hero's considérations : i love my me110 spotter : fighter & bomber & recon planes)
b) fighter_bomber mode : amelioration of strafing duties (3 points ?) BUT deterioration of air defense ( 3 points) AND RANGE until the bombardement clic
c) antinaval mode for STR ? exemple : the SM 79 could have good values for bombardemts and antinaval missions, but not AT THE SAME TIME when on flight
I'm not sure if fw190 have recon versions but let's try about this. in the dock scenario (I don't remember the A5/U14's version availability but i think it exist at that time) you may carry a bomb (for ground) or a torpedo. Even the AI could inflict damages on far based fighter bombers IF the AI detects low air defense values. I don't know how attack choices by the AI fonctionnate. Perhaps the designers could help for that. but I think that other capabilities for plane could be fun for the switching button, not only AA vs AT
many brains work better I think
Following bebro's thought here's few little propositions for improvements for this already incredible game. And I hope with respect with his spirit : not too complicated, historically accurate and with a real eye on balance feelings for the design.(IA AND MP)
So at airfield many type of planes could have simple choices like that :
a) recon mode : 4 hexes spotting, unarmed so no return fire. "sub evasion system" could be fun (you're in ennemy territory with fighters on the edge and a shark smile) For more fighters or tactical like Me 110 (why 4 : because of hero's considérations : i love my me110 spotter : fighter & bomber & recon planes)
b) fighter_bomber mode : amelioration of strafing duties (3 points ?) BUT deterioration of air defense ( 3 points) AND RANGE until the bombardement clic
c) antinaval mode for STR ? exemple : the SM 79 could have good values for bombardemts and antinaval missions, but not AT THE SAME TIME when on flight
I'm not sure if fw190 have recon versions but let's try about this. in the dock scenario (I don't remember the A5/U14's version availability but i think it exist at that time) you may carry a bomb (for ground) or a torpedo. Even the AI could inflict damages on far based fighter bombers IF the AI detects low air defense values. I don't know how attack choices by the AI fonctionnate. Perhaps the designers could help for that. but I think that other capabilities for plane could be fun for the switching button, not only AA vs AT