Page 1 of 1
2 1/2 time limits
Posted: Sat Sep 01, 2012 10:33 pm
by LeslieMitchell
what would people think to a FoG:N tournament 650/700 points a side to be played to a 2 1/2 hour time limit would it work?
Leslie
Re: 2 1/2 time limits
Posted: Sun Sep 02, 2012 2:13 am
by KendallB
If you had pre-set terrain that could be done. The set up phase, terrain placement and deployment can last for 20-30 minutes. Although I've only played 800 point games to a 4 hour time limit, I think reducing the amount of time before pushing the lead around would be the best in a 2.5hr time limit.
Re: 2 1/2 time limits
Posted: Mon Sep 03, 2012 2:05 am
by hazelbark
Well i was sketpical of this in ancients, but it worked well there.
So i'd give it a go.
I do think pre-set terrain is a good idea. Although defender hill could complicate
I think it will be see how tactics change. The downside of fewer points is it probably make a few mechanisms like flank march and reserves less common. I frankly was surprised by there utility.
My biggest concern with fewer points is that a lot of the army list wrinkles become unviable. On the other hand i think it would be a great way to get some of the rule mechnisms and interactions hard wired.
Re: 2 1/2 time limits
Posted: Mon Sep 03, 2012 2:41 am
by KendallB
The terrain can be placed normally with everything done as a die roll as per the rules for each table before the tournament. After the initiative dice, the attacker chooses his side and the defender places his hill (small or large depending on the dice difference) on the opposite side, moving any terrain by the minimum to make everything legal.
Re: 2 1/2 time limits
Posted: Wed Sep 05, 2012 3:45 pm
by LeslieMitchell
so after that would people fancy doing a 700 point tournament in December?
Re: 2 1/2 time limits
Posted: Fri Sep 07, 2012 3:54 pm
by LeslieMitchell
Stockport Pic-N-Mix 8th/9th December check it out in tournament section