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F.O.W

Posted: Mon Jul 02, 2007 11:13 am
by Magpius
2 Questions:
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.

and not related but...

2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?

Re: F.O.W

Posted: Mon Jul 02, 2007 3:21 pm
by Redpossum
Agent_Smith wrote:2 Questions:
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.

and not related but...

2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?
Those are for the hidden options, (nuclear weapons, alien invasion, espionage, propaganda, and hang-gliding kangaroos), which are unlocked by winning the game at various higher difficulty levels ;)

/me nods soberly, keeping a totally straight face.

Hang-gliding kangaroos, yup, yup...

Duuuuude

Posted: Tue Jul 03, 2007 4:14 am
by Magpius
:D
...only someone living with the Governator in charge could come up with, like, Hang gliding Kangaroos!

Posted: Tue Jul 03, 2007 5:34 am
by IanF1966
No, really, what are they for?

Posted: Tue Jul 03, 2007 7:49 am
by IainMcNeil
It's just a bit of future proofing.

another f.o.w observation...

Posted: Tue Jul 03, 2007 12:43 pm
by Magpius
Clicking the upgrade button can be used to check the enemy's current and potential technology levels.
With F.O.W. on, this information should not really be accessible. (I.M.O)

Re: another f.o.w observation...

Posted: Tue Jul 03, 2007 1:14 pm
by firepowerjohan
Agent_Smith wrote:Clicking the upgrade button can be used to check the enemy's current and potential technology levels.
With F.O.W. on, this information should not really be accessible. (I.M.O)
The current level can be seen by tolltipping enemy units anyhow so it is just faster to show it directly on map. Maybe the potential tech level should not be shown for enemy though, there I agree,

Re: F.O.W

Posted: Mon Jul 16, 2007 5:18 pm
by Stryder
Agent_Smith wrote:2 Questions:
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.

and not related but...

2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?

I'd like to know the answer to question #1 since I have been playing with FOW on..... I like seeing the vast open spaces of Russia and not know from where I might see enemy units materialize.... it completely affects how you deploy, vast gaps are a risk. Encirclements are harder since you can't see the defence lines until you are upon them, etc

I am curious, do most people play the game with FOW on or off?

Posted: Mon Jul 16, 2007 5:20 pm
by vypuero
I always play with it "On"

Posted: Mon Jul 16, 2007 8:50 pm
by gmothes
On

Posted: Mon Jul 16, 2007 10:14 pm
by davetheroad
On, the russian front would be boring without it and the russians were masters at deception.

Dave

FOW

Posted: Tue Jul 17, 2007 2:49 am
by Magpius
Always on.
...but back to my question,
I remember on a SC2 or SC1 forum thread, there was a mention, that the A.I reacted differently when FOW was off, ie. the subs could 'see' the convoys, the build up of units, the imminent d-day, etc... and REACT accordingly.
SO
Is FOW in CEAW, a 'graphic cloak of invisibility'? Or do the A.I. algorithms work differently when all opposition unit positions become known?
You could assume that with FOW off, the A.I would be able to grasp things better, than shooting blind.

nice to read a thread, that does not see partisans appearing :D

Re: F.O.W

Posted: Tue Jul 17, 2007 12:35 pm
by scarfacetarraff
Guderian wrote: I am curious, do most people play the game with FOW on or off?
On.

SUBS

Posted: Fri Jul 27, 2007 6:07 am
by Magpius
With FOW off it appears enemy subs running silent are still invisible. :cry:

Re: SUBS

Posted: Fri Jul 27, 2007 10:02 am
by firepowerjohan
Agent_Smith wrote:With FOW off it appears enemy subs running silent are still invisible. :cry:
Designed like that. Subs ignore FoW rules because else they would be wiped out too easily.