Couple of ideas- iPad mainly
Posted: Sun Aug 26, 2012 11:18 pm
Hi, just thought of a couple of things that could be implemented, if you like them, sure!
- it's frustrating not to be able to cross rivers... Could a scout spot a passage or an engineer team build a bridge ( collapsible) or at least make some amphybious vehicle available?
- can a grid coordinate system be implemented ? In one of the corner or status bar, when selecting an icon or showing it on screen (like when an enemy tile is seen briefky beacuse firing, e.g.) a simple A1 coordinate sstem would allow. Realistically speaking this is normal on military maps, right?
- remove the hand indicatijg holdfire/shhot and reduce it to another listed command like avance or hunt... The icon covers really most of the tile...
Improve the selection mode: i see still many bugs innselecting a tile... Not precise very often.
Thanks for listening!
M
- it's frustrating not to be able to cross rivers... Could a scout spot a passage or an engineer team build a bridge ( collapsible) or at least make some amphybious vehicle available?
- can a grid coordinate system be implemented ? In one of the corner or status bar, when selecting an icon or showing it on screen (like when an enemy tile is seen briefky beacuse firing, e.g.) a simple A1 coordinate sstem would allow. Realistically speaking this is normal on military maps, right?
- remove the hand indicatijg holdfire/shhot and reduce it to another listed command like avance or hunt... The icon covers really most of the tile...
Improve the selection mode: i see still many bugs innselecting a tile... Not precise very often.
Thanks for listening!
M