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Version 0.7.0 Released

Posted: Tue Aug 21, 2012 8:54 pm
by SephiRok
ChangeLog.txt wrote: Version 0.7.0 (August 21, 2012)
  • Added pollution.
  • Added rank (experience) to units. One rank is gained every 2 battles. Each rank is +10% power. Academy0 building gives +1 rank to all units produced in the city.
  • Added battle pane to show effective combat powers and modifiers when hovering over an enemy unit to attack.
  • Added unit count to unit overlay.
  • Added auto cycle to closest idle unit on turn start.
  • Added +1 sight bonus to mountains.
  • Added health to selection panel.
  • Added hint to year label to show turn number.
  • Added a 4 pixel threshold to mouse drag scrolling.
  • Added visualization of non-harvestable territories to the city view.
  • Added shortcuts to OK buttons of panels in the world: escape, space.
  • Added caption to the top bar when no research is set, also allowing it to be clickable to set research.
  • Units now use their own territory for combat modifiers.
  • Unit texts are now colored gray when they can't move instead of when idle.
  • New weapon icons.
  • Properties are now in small upper case font.
  • Forts now heal by 20% instead of 10% per turn.
  • Forts now have a sight of 2.
  • Improved AI.
  • Improved diplomacy system.
  • Improved research panel readability.
  • Improved balance.
  • Improved hints.
  • Changed camera angle.
  • Fixed possibility of building watercraft in land cities.
  • Fixed auto cycle swapping to next unit when moving over multiple territories.
  • Fixed growth rate and production showing for enemy cities.
  • Fixed transport advancement technology.
  • Fixed plains bonus affecting cities and forests.
  • Fixed watercraft not being able to take over coast cities.
  • Fixed topbar turn label positioning on 1024 window width.
  • Fixed territory hint showing removed units.
  • Fixed research label not being refreshed on city update.
  • Fixed unit updating on illegal move.