Version 0.7.0 Released
Posted: Tue Aug 21, 2012 8:54 pm
ChangeLog.txt wrote: Version 0.7.0 (August 21, 2012)
- Added pollution.
- Added rank (experience) to units. One rank is gained every 2 battles. Each rank is +10% power. Academy0 building gives +1 rank to all units produced in the city.
- Added battle pane to show effective combat powers and modifiers when hovering over an enemy unit to attack.
- Added unit count to unit overlay.
- Added auto cycle to closest idle unit on turn start.
- Added +1 sight bonus to mountains.
- Added health to selection panel.
- Added hint to year label to show turn number.
- Added a 4 pixel threshold to mouse drag scrolling.
- Added visualization of non-harvestable territories to the city view.
- Added shortcuts to OK buttons of panels in the world: escape, space.
- Added caption to the top bar when no research is set, also allowing it to be clickable to set research.
- Units now use their own territory for combat modifiers.
- Unit texts are now colored gray when they can't move instead of when idle.
- New weapon icons.
- Properties are now in small upper case font.
- Forts now heal by 20% instead of 10% per turn.
- Forts now have a sight of 2.
- Improved AI.
- Improved diplomacy system.
- Improved research panel readability.
- Improved balance.
- Improved hints.
- Changed camera angle.
- Fixed possibility of building watercraft in land cities.
- Fixed auto cycle swapping to next unit when moving over multiple territories.
- Fixed growth rate and production showing for enemy cities.
- Fixed transport advancement technology.
- Fixed plains bonus affecting cities and forests.
- Fixed watercraft not being able to take over coast cities.
- Fixed topbar turn label positioning on 1024 window width.
- Fixed territory hint showing removed units.
- Fixed research label not being refreshed on city update.
- Fixed unit updating on illegal move.