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Rule comprehension problems

Posted: Sat Jun 30, 2007 3:35 pm
by mnm
Hello,

I am having difficulty in understanding what is meant on a couple of points. Thank you for your patience.

Cheers!
Miguel

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What is meant by:

(p.42) - A base can shoot at an enemy base that is not directly ahead, provided that some part of the enemy base is inside a straight line projecting forward parallel to, and at the following distance from, the shooting base’s side edge: This one needs a diagram :)

(p.49) - If more than one battle group is shooting at the same target, add the total number of bases to which a ‘1 dice per x bases’ rule applies before calculating the number of dice to roll. A dice that is made up from bases from more than one battle group with different POAs rolls at the worst POA applicable. A dice that is made up from bases from more than one battle group of different qualities re-rolls as the worst quality applicable.

Likewise I don't understand what is meant by Lose 1 dice per x in the tables in pages 46, 48 and 49.

Also, in:

(p.17) - A battle group or commander’s move is over if the player moves another battle group or commander, or makes a dice roll for another battle group. Why not when a dice roll is made for the same BG?

(p.17) - The lower move distance applies to the whole move if any part of any base of the battle group is in distance-reducing terrain at any stage of its move. What lower move distance?

Re: Rule comprehension problems

Posted: Sat Jun 30, 2007 5:50 pm
by lawrenceg
mnm wrote:Hello,

I am having difficulty in understanding what is meant on a couple of points. Thank you for your patience.

Cheers!
Miguel

------------------------

What is meant by:

(p.42) - A base can shoot at an enemy base that is not directly ahead, provided that some part of the enemy base is inside a straight line projecting forward parallel to, and at the following distance from, the shooting base’s side edge: This one needs a diagram :)
Image

(p.49) - If more than one battle group is shooting at the same target, add the total number of bases to which a ‘1 dice per x bases’ rule applies before calculating the number of dice to roll. A dice that is made up from bases from more than one battle group with different POAs rolls at the worst POA applicable. A dice that is made up from bases from more than one battle group of different qualities re-rolls as the worst quality applicable.
suppose you get 1 dice per 2 bases. Suppose there are three bases of one BG "A" that can shoot and 3 bases of another BG "B" shooting the same target. You add them together to get 6 bases shooting, then calculate 1 dice per 2 bases (equals 3 dice). You do not calculate separately for each BG, which would give you only 2 dice. Of your three dice, one comes from 2 bases of BG A, one from 2 bases of BG B and one from (1 base of A plus 1 base of B). If A and B have different POA or quality, you use the worst for that dice.

Likewise I don't understand what is meant by Lose 1 dice per x in the tables in pages 46, 48 and 49.
If you had 6 dice and lose 1 dice per 3, then for every 3 dice you "lose 1" and therefore only get 2 dice per 3, a total of 4 dice instead of 6.
Also, in:

(p.17) - A battle group or commander’s move is over if the player moves another battle group or commander, or makes a dice roll for another battle group. Why not when a dice roll is made for the same BG?
When you want to do a complex move, you need to throw dice. If you throw dice for BG "A", its move is not over, as you will do the move after you have thrown the dice.

You are not allowed to start moving A then throw dice for "B" to see if B can do a complex move, then change A's move depending on B's dice result. (A's move ends when you throw dice for B).
(p.17) - The lower move distance applies to the whole move if any part of any base of the battle group is in distance-reducing terrain at any stage of its move. What lower move distance?
If you look at the table of allowed move distance according to terrain, you will see that some types of troops have a lower move distance in certain terrain (referred to above as "distance reducing terrain") than they do in open terrain. For example "difficult" is distance reducing terrain for LF and the lower move distance is 4 (from the table at bottom of P16)

Posted: Sat Jun 30, 2007 6:52 pm
by mnm
Thank for your patience, Lawrence, it's all clear now. :wink:

Cheers,
Miguel

Posted: Fri Jul 13, 2007 9:50 pm
by mnm
p. 1 - INTRODUCTION TO THE RULES

This book is designed to both explain the game and be a reference guide when playing. To make the rules easier to follow we have added examples, detailed descriptions and explanations of unusual cases in an appendix at the end of the book, e.g. troops are designated as being of different types, the precise definition of which can be found in the appendix. Similarly, the rules required to resolve combat are contained in the main rules, but for added clarity we have added detailed examples in the appendix.


Not in any appendix, for instance the detailed close combat example is in page 57 ff.

Posted: Fri Jul 13, 2007 9:53 pm
by rbodleyscott
mnm wrote:p. 1 - INTRODUCTION TO THE RULES

This book is designed to both explain the game and be a reference guide when playing. To make the rules easier to follow we have added examples, detailed descriptions and explanations of unusual cases in an appendix at the end of the book, e.g. troops are designated as being of different types, the precise definition of which can be found in the appendix. Similarly, the rules required to resolve combat are contained in the main rules, but for added clarity we have added detailed examples in the appendix.


Not in any appendix, for instance the detailed close combat example is in page 57 ff.

You are right, they were going to be in appendix 7, but aren't any more.

Posted: Sat Jul 14, 2007 7:56 am
by shall
The daigs referred to are in the main rule sections now so a good spot of a redundant comment now.

Si