BA Guide
Posted: Sun Aug 19, 2012 6:56 am
This is a short followup on my earlier thread about a BA Guide. I have put together several scenarios now and feel that I understand some things much better thanks to Pip and now can being assembling the BA Guide.
As I said before I plan on making this an easy to follow set of instructions. I have to ask a couple of more questions on some of the details of the code and then I will be able to put out more intermediate to advanced info in the Guide.
This will be a graphical guide that will help anyone that wants to build a basic script but also add in some more complex items later.
If you wish to help me review the guide please PM me and I will be happy to get your email address and send you the first cut of the guide. We can discuss some other things to add into it as we go along.
Here is my new outline:
Basic Guide - setting up a scenario in the Editor and basic scripting.
You will learn how to use the Editor, understand the various Plugins and AI orders, and get your first mission up and running. Your script will have UI controls, Achievements and Victory Conditions.
Intermediate Guide - adding in some chrome.
You will learn how to add in reinforcements, Team orders and other items to spruce up the mission.
Advanced Guide - for future production. Will cover how to add in more complex items into your mission.
The idea here is to not overwhelm the new Scenario Developer but to bring them along to where they feel confident at what they are doing. By the time they finish up with the Intermediate section they will have a mission that is more robust than what they could get by just building a mission with only the Editor. Eventually when more plugins have been added the construction process may have been simplified a bit but until then scripting is the only way to "flesh out" a mission.
As I said before I plan on making this an easy to follow set of instructions. I have to ask a couple of more questions on some of the details of the code and then I will be able to put out more intermediate to advanced info in the Guide.
This will be a graphical guide that will help anyone that wants to build a basic script but also add in some more complex items later.
If you wish to help me review the guide please PM me and I will be happy to get your email address and send you the first cut of the guide. We can discuss some other things to add into it as we go along.
Here is my new outline:
Basic Guide - setting up a scenario in the Editor and basic scripting.
You will learn how to use the Editor, understand the various Plugins and AI orders, and get your first mission up and running. Your script will have UI controls, Achievements and Victory Conditions.
Intermediate Guide - adding in some chrome.
You will learn how to add in reinforcements, Team orders and other items to spruce up the mission.
Advanced Guide - for future production. Will cover how to add in more complex items into your mission.
The idea here is to not overwhelm the new Scenario Developer but to bring them along to where they feel confident at what they are doing. By the time they finish up with the Intermediate section they will have a mission that is more robust than what they could get by just building a mission with only the Editor. Eventually when more plugins have been added the construction process may have been simplified a bit but until then scripting is the only way to "flesh out" a mission.