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Artillery and CMTs
Posted: Wed Aug 15, 2012 4:36 pm
by hammy
Having now played 7 games of FoG:R (6 last weekend) I figured it would be time to read through the rules again.
So far I have uncovered a small number of key points but one in particular has me confused.
Some moves for artillery are simple but there is a general rule that any move by artillery requires a CMT. Over the weekend both I and some of my opponents pivoted batteries of medium guns. On no occasion was a CMT required. Either we all got it wrong or my reading of the rules has missed a key point.
Anyone?
Re: Artillery and CMTs
Posted: Wed Aug 15, 2012 4:36 pm
by madaxeman
hammy wrote:Having now played 7 games of FoG:R (6 last weekend) I figured it would be time to read through the rules again.
So far I have uncovered a small number of key points but one in particular has me confused.
Some moves for artillery are simple but there is a general rule that any move by artillery requires a CMT. Over the weekend both I and some of my opponents pivoted batteries of medium guns. On no occasion was a CMT required. Either we all got it wrong or my reading of the rules has missed a key point.
Anyone?
I think its only Heavy artillery that need to make the CMT...
Re: Artillery and CMTs
Posted: Wed Aug 15, 2012 5:24 pm
by hammy
madaxeman wrote:hammy wrote:Having now played 7 games of FoG:R (6 last weekend) I figured it would be time to read through the rules again.
So far I have uncovered a small number of key points but one in particular has me confused.
Some moves for artillery are simple but there is a general rule that any move by artillery requires a CMT. Over the weekend both I and some of my opponents pivoted batteries of medium guns. On no occasion was a CMT required. Either we all got it wrong or my reading of the rules has missed a key point.
Anyone?
I think its only Heavy artillery that need to make the CMT...
That is what it would seem from the movement chart but there is a section on page 57 "Points to note on the CMT" which says "If an artillery battle group fails its CMT it cannot move at all"
Aha, I think I have worked it out. If a limbered artillery battle group tries to unlimber and fails (complex move) it cannot move instead (simple move).
Re: Artillery and CMTs
Posted: Wed Aug 15, 2012 6:08 pm
by rbodleyscott
Correct