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Mines

Posted: Fri Aug 10, 2012 12:38 am
by chief
Checked the manual on this subject and didn't find anything. Can I assume that Ground egineers can disable ground mines ? Next question, How do I disable Sea/River/Bay mines ? TIA

Re: Mines

Posted: Fri Aug 10, 2012 2:20 am
by Zhivago
Pionere units are best to clear mines at this point. Pioneers can knock a minefield out in one shot. Grenadier units are probably next on the list, along with some arty units.

Personally, I would like to see the Bridge Engineer transformed into a more "combat engineer" role that can not only clear minefields, but CAN CREATE MINEFIELDS. That would be a cool feature.

Re: Mines

Posted: Fri Aug 10, 2012 5:13 am
by chief
Zhivago: Doctor Thank you, that takes care of land/antipersonel mines but the main problem is, how do we get rid of FLOATING mines ? I didn't see minesweepers and shelling did not help. Tanks

Re: Mines

Posted: Fri Aug 10, 2012 5:50 am
by fsx
Look at
viewtopic.php?f=147&t=36381

Traits for mines

Rudankort wrote:
"minefield" trait is used by minefields. These units have some special properties, for example they are hard to spot, slow down friendly movement and trigger ambushes even though they do not have active attacks. "minesweeper" unit can destroy a minefield in a single attack. "minekiller" unit cannot remove the minefield in one go, but still can do some damage to it (e. g. artillery or ship could bombard it). All other units cause and take 1 point of damage when attacking minefields.

Re: Mines

Posted: Fri Aug 10, 2012 4:39 pm
by chief
Fsx

Tank you, it's what I suspected but when I tried ship bombardment it did nothing that's why I asked. Thanks again for replies guys.

Re: Mines

Posted: Sat Aug 11, 2012 1:35 am
by Razz1
It was a miss!

Bad die roll.

Engineer kills mine for -1 in strength