Is FOG a little too random?
Posted: Wed Aug 08, 2012 12:00 pm
Interested in hearing what others have to say.
Because of several levels of chance there seems to be a very high degree of randomness in the game?
The ++ -- etc gives enough of a bias one way or the other for a fight, along with the number of dice thrown, 2,3,4 etc. If i understand it correctly AFTER that has been decided there is then a very high random factor applied to how many men are killed depending on the number of hits.
As the number of hits were themselves open to a reasonable random factor does there need to be anything like such a high randomness in the kills? It seems very easy for one side to get more hits and then kill less men.
I have no problem with a random element to the game but it seems excessive...
What do others think??
Andy
Because of several levels of chance there seems to be a very high degree of randomness in the game?
The ++ -- etc gives enough of a bias one way or the other for a fight, along with the number of dice thrown, 2,3,4 etc. If i understand it correctly AFTER that has been decided there is then a very high random factor applied to how many men are killed depending on the number of hits.
As the number of hits were themselves open to a reasonable random factor does there need to be anything like such a high randomness in the kills? It seems very easy for one side to get more hits and then kill less men.
I have no problem with a random element to the game but it seems excessive...
What do others think??
Andy