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Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 9:03 pm
by xain_sleer
Hello,
Today i bought "Afrika Kops" and played it to the map "Battleaxe" without any Problems with the difficulty of "field marschal". The patch 1.10 is installed.
The victory conditions for "Battleaxe" are: "Decisive Victory = Hold all objectives" or "Marginal Victory = Hold at least three objectives"
I destroyed in round 15 all allied forces AND i placed on all objectives axis units. After turn 17 of 17 i lost the game because "axis surrendered". I can only klick on "proceed" or "view battlefield". After i restarted the map the bug is still the same. Only difference in the second try: i needed 17 of 17 rounds to destroy all allied forces. What should i do to complete the map?
Btw: in the campaign 39 - 45 most of the names of the cities are wrong....another bug.
Sorry for my bad english - i hope i could describe the problem / bug?
Re: Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 9:18 pm
by Rudankort
I don't remember seeing this problem during beta, so this is something new. Could you please send me a saved game where you own all victory hexes, and scenario objectives are fulfilled? I'll check what's wrong there.
rudankort@rsdn.ru
Re: Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 9:30 pm
by VPaulus
Spoiler: (just highlight the above line)
Maybe it's the English left flank attack in the middle of the game. You need to kill all the enemy units, as far as I remember.
Re: Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 10:09 pm
by Kamerer
I believe VPaulus is correct. I recall from beta that part way through the scenario, the tactical situation changes and victory conditions are different - this is related in an in-scenario message, though the "victory conditions" screen isn't altered.
Re: Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 10:12 pm
by xain_sleer
A few moments ago i tried this map "Battleaxe" again ... and again the same error. Now i know when die allies you talked about are attacking me and i put some anti-tanks and ari to the town "Sidi Azeiz". The allies didn't take ONE city during their attack from the north-west. they only take the three fields in the desert (10/18, 10/19, 11/18) in the first round,, because in the first round no units from me are in this places.
i will send you an email with my savegame (name is "test") - my mailadress is
xain@freenet.de
Re: Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 10:19 pm
by Kamerer
The allies didn't take ONE city during their attack from the north-west.
But to get a decisive victory, you have to kill
all of the allied units in their left wing/NW attack group. Holding Sidi Azeiz alone is not enough. This is conveyed on a message screen during the scenario; it says something like "...must be eliminated in its entirety." If you check the message log you will be able to see it.
Re: Bug - Map:Battleaxe
Posted: Mon Aug 06, 2012 10:26 pm
by xain_sleer
Sorry - i though i wrote this already. i destroyed ALL units of this attack group within 3 rounds. in round 17 there are in my third try only 2 allied units left. One unit is in Sidi Suleiman (18/25) and the other in the desert at (23/30).
Re: Bug - Map:Battleaxe
Posted: Thu Aug 09, 2012 1:49 am
by Razz1
If I remember correctly..
The attack wave comes in three groups.
So, all three groups would have to be destroyed.
Anyway.. it is being looked at.
Re: Bug - Map:Battleaxe
Posted: Thu Aug 09, 2012 8:54 am
by fsx
Count units with triggers, also as "on the map" if they not appear (because trigger never succeeds)?
Afrika Korps -> Battleaxe
Posted: Sat Aug 11, 2012 11:47 pm
by Kobris
Hi all
Battleaxe scenario. I hol all victory hexes (and every city) , and at the last turn it says "axis surrendered".... and the campaign can't move on
????
Thanks!
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 12:03 am
by VPaulus
You've also to kill all the units from from the English left flank attack.
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 12:06 am
by Kobris
All dead

Long before the end.. and still "surrendered"...

Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 12:11 am
by Kobris
here's the save game file....check it... looks like a bug to me :-/
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 12:27 am
by VPaulus
That's the save of the previous scenario, not the Battleaxe scenario.
Anyway, so far there was a player reporting a similar issue. I don't know if it's the same problem or not.
viewtopic.php?f=125&t=36403
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 9:04 am
by Kobris
damn, you're right!

Sorry for the wrong savefile.... here's a proper one
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 9:31 am
by fsx
I wonder, because the message log is short.
He didnt has the the order to hold sidi aziz.
And this town is not marked as a target in the map.
EDIT: And the trigger for victory condition asks for 10 axis flags on primary objectives and 1 secondary objective!

- mess.jpg (188.98 KiB) Viewed 7545 times
Why the second trigger line does not work?
The condition is only turn 6 (begin of axis turn)

- trigger.jpg (119.96 KiB) Viewed 7544 times
Is there perhaps a bug in the new trigger-system?
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 10:44 am
by johndoe2
Guess I was lucky because I didn't experience any problems DV
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 2:13 pm
by fsx
Kobris wrote:damn, you're right!

Sorry for the wrong savefile.... here's a proper one
AFC Battleaxe END.zip
Kobris, do you have a savegame from the end of turn 5? Or send the latest one before this time.
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 5:05 pm
by Kobris
Usually I keep my saves from every turn.. but just before the last turn I deleted all previous... I have only the last one. Anywho.. I restarted the scenario and killed every allied unit on the map... and got Decisive win...
Re: Afrika Korps -> Battleaxe
Posted: Sun Aug 12, 2012 7:21 pm
by roces1983
I had exactlly the same problem like Kobris.
I played battleaxe from the start again, then I got a maj.vic.
Kobris, try to play it a 2nd time!