Modders Map/Scenario Editor Guide
Posted: Thu Jun 28, 2007 8:03 am
When Editor starts up, the map png is shown. That png can be replaced by anything 4500x2320 png.
In the data folder of the editor, all files are saved.
Originally these files exist.
1939.scn
1940.scn
1941.scn
1942.scn
1943.scn
1944.scn
ww2.map - Contains the original nationality, terrain and borders in 1939
ww2_city_eng.txt - Contains the name of hexes.
Map files are .map files and they save terrain, original nationality of countries and original borders. This files should not be changed in order to make scenarios.
Scenario files are .scn files and those alter the CURRENT occupation and situation of the countries and placements of units. If a hex is owned by Poland in the ww2.map file and owner by Germany in the .scn then tjhat will read in game as
Owner : Germany
Nationality : Polish
After editing map and scenarios, simply copy them from the data folder of the editor to the data/scenairo folder of Commander. Exception is ww2_city_eng.txt, this file should go into Commander data folder (not scenairo folder).
UI Guide:
Load Map - load the terrain and resources on map, but it does NOT load units or country data.
Save Map - saves the terrain and resources on map, but it does NOT save units or country data.
Load Scenario - Load the specific land ownership, units, country data on a certain point in the war
Save Scenario - Save the specific land ownership, units, country data on a certain point in the war
Quit - quit the editor
QUICK GUIDE:
1) Select Load Map, pick the ww2.map
2) Select Load Scenario, pick the scenario you like to edit
3) Click around, add units, change country data and then select Save Scenario and type in a name folloed by .scn
4) Place the ww2_city_eng.txt in your Commander Europe at War data folder
5) Place all other files i.e .scn and .map files in the Commander Europe at War data/scenario folder
6) Start Commander Europe at War, select a game mode and with the 1939 button you can now select you new scenario instead of the 1939-1944 original ones.
7) When editing the map, holding down the 7, 8 or 9 keys while clicking or righ clicking a hexagon will add border or river
8 ) Holding down x or c while creating a Sea hex puts a loop hex marker on it. You need to have exactoly 2 of each loop
DETAILED GUIDE:
- 'Z' key turn grid On/Off.
- Remember to load the ww2.map when you start up the editor
- Countries can at most 2 Capitals and the primary Capital is the one to the south, so that means Moscow is to the south of Perm and is primary Capital.
- Fortresses need to be placed manually each time a scenario is loaded, else they disappear. Beware!
- If editing the map, you can change land to owned by "NO_COUNTRY" which means that hex will be impassable in game, for instance New Foundland currently.
TROUBLESHOOTING:
- Fortresses that have no port and no production values count as scenario dependant forts and those will be removed when you load a scenario so need to be placed again.
- Do not mess with Port Said, Gibraltar, Iceland ports or the exclamation markers "!" on map unless you are sure what you are doing. They contain the convoy and loop system of the game and could cause the game to crash if not set properly. Port Said for instance has to be Egyptian nationality else game wont find Port Said by its definition.
- If you load a map and therafter load a scenario you should not pick save map because then you will overwrite nationality on the map from the current scenario viewed. For example if you load map and then the 1942 scenario and save map then map will now say that the nationality of large parts of USSR is German.[/b]
- Major countries need at leist one Capital so be careful not to delete them
In the data folder of the editor, all files are saved.
Originally these files exist.
1939.scn
1940.scn
1941.scn
1942.scn
1943.scn
1944.scn
ww2.map - Contains the original nationality, terrain and borders in 1939
ww2_city_eng.txt - Contains the name of hexes.
Map files are .map files and they save terrain, original nationality of countries and original borders. This files should not be changed in order to make scenarios.
Scenario files are .scn files and those alter the CURRENT occupation and situation of the countries and placements of units. If a hex is owned by Poland in the ww2.map file and owner by Germany in the .scn then tjhat will read in game as
Owner : Germany
Nationality : Polish
After editing map and scenarios, simply copy them from the data folder of the editor to the data/scenairo folder of Commander. Exception is ww2_city_eng.txt, this file should go into Commander data folder (not scenairo folder).
UI Guide:
Load Map - load the terrain and resources on map, but it does NOT load units or country data.
Save Map - saves the terrain and resources on map, but it does NOT save units or country data.
Load Scenario - Load the specific land ownership, units, country data on a certain point in the war
Save Scenario - Save the specific land ownership, units, country data on a certain point in the war
Quit - quit the editor
QUICK GUIDE:
1) Select Load Map, pick the ww2.map
2) Select Load Scenario, pick the scenario you like to edit
3) Click around, add units, change country data and then select Save Scenario and type in a name folloed by .scn
4) Place the ww2_city_eng.txt in your Commander Europe at War data folder
5) Place all other files i.e .scn and .map files in the Commander Europe at War data/scenario folder
6) Start Commander Europe at War, select a game mode and with the 1939 button you can now select you new scenario instead of the 1939-1944 original ones.
7) When editing the map, holding down the 7, 8 or 9 keys while clicking or righ clicking a hexagon will add border or river
8 ) Holding down x or c while creating a Sea hex puts a loop hex marker on it. You need to have exactoly 2 of each loop
DETAILED GUIDE:
- 'Z' key turn grid On/Off.
- Remember to load the ww2.map when you start up the editor
- Countries can at most 2 Capitals and the primary Capital is the one to the south, so that means Moscow is to the south of Perm and is primary Capital.
- Fortresses need to be placed manually each time a scenario is loaded, else they disappear. Beware!
- If editing the map, you can change land to owned by "NO_COUNTRY" which means that hex will be impassable in game, for instance New Foundland currently.
TROUBLESHOOTING:
- Fortresses that have no port and no production values count as scenario dependant forts and those will be removed when you load a scenario so need to be placed again.
- Do not mess with Port Said, Gibraltar, Iceland ports or the exclamation markers "!" on map unless you are sure what you are doing. They contain the convoy and loop system of the game and could cause the game to crash if not set properly. Port Said for instance has to be Egyptian nationality else game wont find Port Said by its definition.
- If you load a map and therafter load a scenario you should not pick save map because then you will overwrite nationality on the map from the current scenario viewed. For example if you load map and then the 1942 scenario and save map then map will now say that the nationality of large parts of USSR is German.[/b]
- Major countries need at leist one Capital so be careful not to delete them