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MP Victory Conditions

Posted: Sun Jul 29, 2012 1:54 pm
by GottaLove88s
Hi guys, Is there an easy way to switch the victory conditions of an MP/FS game from "capture most flags at game end" to "points accumulator where each flag scores one point per turn"? Is the BA engine smart enough to display accumulator scores automatically, or does this have to be changed manually? Thanks...

Re: MP Victory Conditions

Posted: Sun Jul 29, 2012 5:18 pm
by pipfromslitherine
It would need to be scripted in - there is nothing in the VP plugin for that specific type of victory condition. You can grab the victory check scripting from any existing mission though. Replacing the existing logic should be simple enough, depending on the mission you are looking to change.

Let me know if you have any problems once you get into it.

Cheers

Pip

Re: MP Victory Conditions

Posted: Sun Jul 29, 2012 6:29 pm
by GottaLove88s
Thanks Pip, I've just taken a look at DuneFight.bsf and Tank_Battle.bsf from Sealion; both include VP accumulator MP games... I'll need some time to play with the code, so I'll probably submit the regular Fast N Sneaky and a less armour heavy/more infantry biaised version of the same early next week (just waiting on RF900's latest code to stop evil players hiding "swapped" tanks in forest! ;-)). We'll add accumulator versions of the same later on... GL88