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Shooting from buildings

Posted: Sun Jul 29, 2012 12:55 pm
by Scrumpy
Can an unreformed unit with no skirmisher attachment still shoot 4 dice out of a building at medium range, or does it hold its fire for only short range ?

Current thinking in our circle is for defenders to maximise villages, hopefully on your half of the board.

Re: Shooting from buildings

Posted: Sun Jul 29, 2012 1:52 pm
by Blathergut
Page 78 top left, 4th bullet:

"Note that this means that unreformed infantry can return fire at targets at 6MU, but may only fire at a target not firing at them within 2MU."

Re: Shooting from buildings

Posted: Sun Jul 29, 2012 2:43 pm
by Blathergut
Buildings can be a tough nut to crack.

In our last game here, despite my +4 initiative, I ended up defending, and 3 buildings ended up nicely spaced just in my deployment zone, one on left centre corner, one middle centre, one right centre corner, picture-perfect! 8) The large conscript regiments were placed there immediately!

But...the trick is in getting them where you need them, n'est-ce pas?

Re: Shooting from buildings

Posted: Sun Jul 29, 2012 3:47 pm
by Scrumpy
Bloody council mate, never give you the planning permission or zoning permits you want.

Re: Shooting from buildings

Posted: Sun Jul 29, 2012 7:01 pm
by hazelbark
I think as people encounter more buildings they will discover move value in Howitzers and Heavy artillery.

Re: Shooting from buildings

Posted: Sun Jul 29, 2012 11:27 pm
by Scrumpy
So I assume as there are no skirmishers involved, quality rerolls apply?

Also, a cavalry attachment would drop the attackers firing dice by 2 per unit too?

Re: Shooting from buildings

Posted: Sun Jul 29, 2012 11:37 pm
by deadtorius
If I remember correctly you only count 2 dice for an artillery attachment to a single attack of the players choice who is currently defending the building.

I think the reduced dice for cavalry still applies, since it is your skirmishers that are actually shooting out to 6 MU from the building.

Quality re rolls apply, but don't forget that attached artillery always shoots as average so no re rolls for those dice.

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 12:59 am
by Scrumpy
Thinking a 6 of veteran unreformed infantry with a cavalry attachment could be very useful for holding a village, and only 65 pts too.

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 2:11 am
by Blathergut
See FoGN FAQ 1: Buildings (3rd page, halfway down):

Cavalry attachments in a building have no effect on units firing into the building.

Note the other restrictions as well.

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 2:17 am
by hazelbark
But an actual cavalry unit nearby not an attachment is a different kettle of fish.

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 4:27 pm
by bahdahbum
I have not my rules now with me but : how does cavalry influence firing FROM a building ?

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 5:40 pm
by bahdahbum
Ok all the answers in the other post with same name .

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 9:42 pm
by hazelbark
bahdahbum wrote:I have not my rules now with me but : how does cavalry influence firing FROM a building ?
If the infantry are shooting at medium range and the infantry are in the building and the cavarly are within 6 MU then -2 dice. The skirmishers don't like cavalry.

The -2 dice (-1 rifle) apply even if the cavalry is broken.

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 10:32 pm
by deadtorius
perhaps not too clear in my answer, but I had assumed the cavalry was outside the building affecting the defenders.
Never thought about defenders with cav attachment since I only ever tried that option once, found it a waste of points and will likely not bother with cav attachments in my army again.

As for defending a building, I once wavered two French divisions with a veteran Grenadier unit defending a building, with some help nearby too, but they took the brunt of the attacks. The French kept throwing themselves at the building, getting repulsed and losing cohesion over and over again. The division commander remained close by to keep the grenadiers steady and they allowed my flanking force to turn the French flank and give Austria an overwhelming victory.
After that game I don't think either of us is too keen to waste time trying to break into a defended building. Howver in our last game I did manage to knock a conscript unit down to wavering, but was charged by the neighboring veteran unit thus not allowing me to charge the conscripts and hopefully break them before I had to assault the building. Almost got into that building.

So it appears that better troops will give you a better chance at holding up the enemy and destroying their cohesion than lesser quality troops can. Also depends on if they are being assaulted or just shooting at whatever is passing close by.

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 10:57 pm
by BrettPT
From the building FAQ:

DICE MODIFIERS
• The dice reduction for enemy cavalry does not apply to units in a building shooting at medium range against enemy infantry capable of firing at them. It does apply if the unit in the building is firing at single unit which is not capable of firing back.

• The Cavalry MUST be within 6MU of both the building and the target for the modifier to apply.

• Cavalry attachments in a building in a building have no effect on units firing into the building.


So the medium range dice reduction for cavalry applies only if the defenders shoot at:

1. unreformed infantry with no attached skirmishers/artillery;
2. the flank of an infantry target that does not have the building in its arc to fire back;
3. cavalry or artillery targets.

Cheers
Brett

Re: Shooting from buildings

Posted: Mon Jul 30, 2012 11:07 pm
by deadtorius
I believe you may be wrong on point 3
I had posted a similar question to Terry who stated that you can not shoot at cavalry if they are over short range, so past 2 Mu from the building. I believe the rules state something along the lines that you can only shoot at infantry at medium range etc, just don't have the rules handy right now. I was actually surprised that my cuirassier can safely move past the French maginot line unscathed, as long as I stay outside 2 MU from the defended buildings.
Our last game had 3 buildings all started landing on the center line of the table then were shifted by the French to their side, nice row of protection that I did not really want to have to try and assault :shock:

Re: Shooting from buildings

Posted: Tue Jul 31, 2012 3:35 pm
by hazelbark
Units in building are permitted to shoot at ONE unit in range if NO units are capable of shooting at them.

So 4 cavarly units can ride past but only one gets shot.

Re: Shooting from buildings

Posted: Tue Jul 31, 2012 6:12 pm
by quackstheking
hazelbark wrote:Units in building are permitted to shoot at ONE unit in range if NO units are capable of shooting at them.

So 4 cavarly units can ride past but only one gets shot.
and the shooters take a -2 dice for Cavalry!

Don

Re: Shooting from buildings

Posted: Tue Jul 31, 2012 6:47 pm
by Scrumpy
Given the diagram suggesting unreformed infantry have no skirmishers in front of them, why do they lose -2 dice ??? :twisted: Devil's adovocate !

Re: Shooting from buildings

Posted: Tue Jul 31, 2012 7:27 pm
by viperofmilan
Scrumpy wrote:Given the diagram suggesting unreformed infantry have no skirmishers in front of them, why do they lose -2 dice ??? :twisted: Devil's adovocate !
The -2 for enemy cavalry does not apply to short range fire.

Kevin