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Renaissance Gendarmes - avg vs sup
Posted: Thu Jul 26, 2012 5:58 pm
by footslogger
Has anyone worked out whether 6 average gendarmes are about the equal of 4 superior? They cost about the same (90 vs 84). I know in games it's tough to get that kind of a one-on-one matchup, but theoretically speaking....
Re: Renaissance Gendarmes - avg vs sup
Posted: Thu Jul 26, 2012 6:36 pm
by viperofmilan
I've found it doesn't make much of a difference. Out of period, and facing anything on a horse but other Gendarmes (except, oddly enough, Impact Mounted, against which your Gendarmes have the upper hand), Gendarmes are dead men riding. Average in BGs of 6 last a littel longer, but they are just as futile in the end. I once had a 6-base BG of average Italian Gendarmes fighting a 2-base BG of unarmorored Jacobin pistoleers. I was fragged at impact, broken in melee. Unbelievabley bad dice helped, but the factors were against me in both phases.
Kevin
Re: Renaissance Gendarmes - avg vs sup
Posted: Tue Aug 07, 2012 7:34 pm
by hammy
Hmm, so taking a Hugenot army with Gendarmes to an open tournament is not a clever idea then
Back to the drawing board
Re: Renaissance Gendarmes - avg vs sup
Posted: Tue Aug 07, 2012 8:39 pm
by MatteoPasi
Hugenot army with Pistoliers its better 1599
Re: Renaissance Gendarmes - avg vs sup
Posted: Wed Aug 08, 2012 6:01 pm
by Scrumpy
If you have to have Gendarmes out of period, I'd suggest taking the 4 and chuck them behind your infantry as supports, 4 average @ 48pts in line can support a lot of troops.
Re: Renaissance Gendarmes - avg vs sup
Posted: Wed Aug 08, 2012 6:39 pm
by stecal
Scrumpy wrote:If you have to have Gendarmes out of period, I'd suggest taking the 4 and chuck them behind your infantry as supports, 4 average @ 48pts in line can support a lot of troops.
A wise plan to keep them in reserve. Also the sudden intervention of Gendarmes late in the game can be devastating to shotup units.