Walking mortars - Figuring out Squads.csv?
Posted: Tue Jul 24, 2012 4:53 pm
Thanks Enric! I've "borrowed" your squads.csv from City River to add "walking mortars" to the Fast N Sneaky meeting engagement update...
Fast N Sneaky v2 scenario -> viewtopic.php?f=87&t=36065
City River scenario -> viewtopic.php?f=105&t=35489
I was wondering, I can see that you've decreased "AP" for US_mortar and german_mortar from 16 to 8, and increased "move cost" from 1 to 2. What else did you change, to switch on walking? Would they still walk if I pushed AP back up to 16 and also increased move cost up to 4?
My suspicion is that might then allow mortars to load into a transport when they're suppressed (which they can't do right now).
Fast N Sneaky v2 scenario -> viewtopic.php?f=87&t=36065
City River scenario -> viewtopic.php?f=105&t=35489
I was wondering, I can see that you've decreased "AP" for US_mortar and german_mortar from 16 to 8, and increased "move cost" from 1 to 2. What else did you change, to switch on walking? Would they still walk if I pushed AP back up to 16 and also increased move cost up to 4?
My suspicion is that might then allow mortars to load into a transport when they're suppressed (which they can't do right now).