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Walking mortars - Figuring out Squads.csv?

Posted: Tue Jul 24, 2012 4:53 pm
by GottaLove88s
Thanks Enric! I've "borrowed" your squads.csv from City River to add "walking mortars" to the Fast N Sneaky meeting engagement update...

Fast N Sneaky v2 scenario -> viewtopic.php?f=87&t=36065
City River scenario -> viewtopic.php?f=105&t=35489

I was wondering, I can see that you've decreased "AP" for US_mortar and german_mortar from 16 to 8, and increased "move cost" from 1 to 2. What else did you change, to switch on walking? Would they still walk if I pushed AP back up to 16 and also increased move cost up to 4?

My suspicion is that might then allow mortars to load into a transport when they're suppressed (which they can't do right now).

Re: Walking mortars - Figuring out Squads.csv?

Posted: Wed Jul 25, 2012 7:42 am
by enric
They can not load because to load they need 8 MP and when suppressed they have less. Try changing values.

Re: Walking mortars - Figuring out Squads.csv?

Posted: Wed Jul 25, 2012 10:10 am
by GottaLove88s
Hi Enric, Solved it. If we assign 16 (the usual base value) into AP for mortars (in squads.csv) and increase the MoveCost to 4 (from 1 by default), then the mortar can "walk" one square per turn, but is still capable of loading into a transport when it is suppressed. Thanks :-)