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Legion Arena Comments
Posted: Tue Apr 05, 2005 3:24 pm
by zharrgonn
Hi,
So let me see if I have this right. Legion Arena allows players to use armies composed of 'squads' that they develope as they fight battles and gain experience? The battles are against artifical oppoents rather than human opponents with comparable armies? Players will be able to copar their perfomances with one another?
Is that more or les how it goes?
P.S. Is there a way to change the colors of the background/font? I can barely ready this black on grey. Black on 'slitherine green' would be nice.Thanks.
Posted: Tue Apr 05, 2005 3:39 pm
by IainMcNeil
Sort of, we're in redesign right now because of the shift from online to boxed game, so there is more of a story and one player campaign being introduced.
We're working on the forum but so far all attempts to change the style have failed!
Posted: Tue Apr 05, 2005 3:59 pm
by efthimios
I prefer the current black on grey. But, if there is an option for each one to change it I wouldn't mind

Posted: Tue Apr 05, 2005 8:59 pm
by pipfromslitherine
A lot will depend on your monitor settings - but IMO black on grey is kinda asking for trouble
Pip
Posted: Tue Apr 05, 2005 10:51 pm
by efthimios
How about orange on grey? As my current windows theme? :-p
Posted: Wed Apr 06, 2005 1:35 am
by davidtheduke
I like the design. It's fine. What I'm wondering is how are the AI files organized? Is it hardcoded? It'd be really really cool if it were some logic tables in text files that you explained just a tad of how they worked or something

Posted: Wed Apr 06, 2005 5:06 am
by slackker
iainmcneil wrote:Sort of, we're in redesign right now because of the shift from online to boxed game, so there is more of a story and one player campaign being introduced.
We're working on the forum but so far all attempts to change the style have failed!
oww i was lookin fwd to the onlne aspect

will legion 2 have a online aspect? and is legion arena kind of a prelude to legion 2? they look similar

Posted: Wed Apr 06, 2005 8:07 am
by IainMcNeil
Legion Arena has no campaign map. It is a RPG/RTS. You fight through a series of campaigns, where each of your squads is like a character in an RPG, gaining equipment & skills etc.
Legion II is the next iteration of the campaign engine, with cities, exploration, random maps etc. It will use the core of the Legion Arena combat engine but will be a very different game. There will be multiplayer, but what form that takes is as yet undecided. With a team of 1 programmer, 1 artist & 1 designer we have to pick and choose our fights

Posted: Wed Apr 06, 2005 11:55 am
by slackker
1 designer, 1 programmer and 1 artist??
my goodness! and u cre8 such games!
hats off to you!!
some other Developer ought to be ashamed!
Multiplayer Campaign
Posted: Wed Apr 06, 2005 3:41 pm
by johngeeshu
Ian you have to seriously consider a multiplayer campaign. The strategy gaming world is crying out for it. Seriously. If you could pull it off you would make mega-bucks I believe.
Posted: Wed Apr 06, 2005 4:29 pm
by IainMcNeil
Making the campaign multiplayer is relatively easy. It's whether the individual battles are multiplayer that we have been evaluating. The amount of work is huge & it also makes more than a 2 player campaign pretty pointless as there would be way too much waiting around.
Posted: Wed Apr 06, 2005 4:32 pm
by johngeeshu
Have you considered the possibility of allowing players to form teams as far as the battles are concerned? Therein everyone could be involved in every battle?
Posted: Wed Apr 06, 2005 4:37 pm
by pipfromslitherine
But then who decides who does what? What if you don't want other people messing with your battle plan? As Iain said, we need to pick our battles and generally less than 1/10 of players wil even try multiplayer...
Cheers
Pip
Multiplayer campaigns
Posted: Wed Apr 06, 2005 4:43 pm
by johngeeshu
Pip clearly there would have to be a player in command with control over who on his team has access to which units. I think it would be a co-op mode of play that would work. It would also make large battles more interesting in that coordination would be more difficult but ultimately more satisfying and engrossing if tasks are spread among a group of players.
Well I thought the idea had merit...sniff...sniff
Posted: Wed Apr 06, 2005 5:06 pm
by IainMcNeil
I think we all agree it would be fun & cool, just that it's not as simple as it forst sounds

Posted: Thu Apr 07, 2005 4:01 am
by slackker
Hey ian, u mentioned in the off-topic discussion thread that a major publisher is publishing ur game so your are scraping the online vers and doing the offline version. mind i ask which publisher? and pretty please don't bow to their demands! not to the offline/online aspect but deadlines!! U make the deadlines not them!

Posted: Thu Apr 07, 2005 8:45 am
by IainMcNeil
We can't say anything yet. Time pressures wont be an issue as they want to hold it back to get a chance to properly market it.
Posted: Thu Apr 07, 2005 6:03 pm
by bodidley
I suppose this will mean work on Legion II is postponed

Posted: Thu Apr 07, 2005 7:33 pm
by honvedseg
On the contrary, since Legion II will incorporate the Arena graphics and animation, work on Arena will directly contribute to the completion of Legion II. The main difference appears to be the campaign map in Legion II versus a linear set of battles in Arena.
Posted: Thu Apr 07, 2005 7:39 pm
by slackker
the publisher wants to hold it back to market it properly? wow..thats a 1st i hear

all good then. I will happily wait for this one. and yes there is bound to be bugs, no game is perfect but with a development team the size of yours, i won't blame u

btw i read abt one of the previews on Legion arena abt the online aspect, though it ain't there anymore, it sounds cool! i do hope the ladder aspect could be included as an add-on later? its more challenging pitting ur scores against other ppl. and maybe one day we can pit our squads against each other! i do look fwd to that day!