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map making fun

Posted: Tue Jul 17, 2012 6:20 pm
by nikivdd
I tried out the scenario editor to make a couple of north africa maps. I haven't placed any units yet because i will add some more italian/british eqp to the efile when v1.10 goes live.

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I don't consider myself an experienced map maker but i really had a jolly good time :)

Re: map making fun

Posted: Wed Jul 18, 2012 8:57 am
by El_Condoro
One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.

Re: map making fun

Posted: Wed Jul 18, 2012 10:43 am
by IainMcNeil
HI nikivdd

I checked and these map tiles are not final so best not to publish these screens anywhere yet :)

Cheers

Iain

Re: map making fun

Posted: Wed Jul 18, 2012 10:47 am
by nikivdd
El_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Could you post an example? Thanks

Re: map making fun

Posted: Wed Jul 18, 2012 10:48 am
by nikivdd
IainMcNeil wrote:HI nikivdd

I checked and these map tiles are not final so best not to publish these screens anywhere yet :)

Cheers

Iain
Thanks for the info Iain. I wonder what will be added still if the map tiles are not final :)

Re: map making fun

Posted: Wed Jul 18, 2012 10:49 am
by Chris10
nikivdd wrote:
El_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Could you post an example? Thanks
sure :P ...I was just posting it anyway
I hope the transition roads will be finished properly in the final as they look a lot better and less odd when terrain changes...(2nd screeny)

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Re: map making fun

Posted: Wed Jul 18, 2012 11:04 am
by nikivdd
Thanks Chris, that is very helpful :)

Re: map making fun

Posted: Wed Jul 18, 2012 2:09 pm
by El_Condoro
nikivdd wrote:
El_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Could you post an example? Thanks
Like Chris has done. :)