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Russian Winter message.

Posted: Fri Jun 22, 2007 6:32 am
by ancient
How much exactly does Russian Winter reduce effectiveness and that other thing it does? The pop up box disappears automatically after a second and I couldn't read all of it. I think I saw a number 35 and a number 15.

Posted: Fri Jun 22, 2007 7:21 am
by IainMcNeil
It decreases in effect each year, but 35 and 15 is the first year yes. It also massively reduces movement.

Posted: Fri Jun 22, 2007 10:44 pm
by ancient
iainmcneil wrote:It decreases in effect each year, but 35 and 15 is the first year yes. It also massively reduces movement.
I caught that the 35 is for effectiveness, but what is the 15 for?

Posted: Sat Jun 23, 2007 2:54 am
by Redpossum
IIRC -35 effectiveness is the effect on Axis units, and -15 is the effect on Russian units.

Posted: Sat Jun 23, 2007 7:48 pm
by ancient
Thanks. It would be nice if such pop ups required the user to close it rather than close itself in a second.

Posted: Sat Jun 23, 2007 8:44 pm
by Redpossum
ancient wrote:Thanks. It would be nice if such pop ups required the user to close it rather than close itself in a second.
Agreed. If one goes afk during the AI turn, (to, for example, answer the requirements of domestic tranquility), one can easily miss something important.

OTOH, I bet if the messages did require a click of an "OK button" to proceed, someone would be complaining about that fact in these forums.

With so many of these design decisions, the designer faces a "damned if you do, and damned if you don't" situation.

Oh well :)

Posted: Wed Jul 11, 2007 9:54 am
by rjh1971
possum wrote:
ancient wrote:Thanks. It would be nice if such pop ups required the user to close it rather than close itself in a second.
Agreed. If one goes afk during the AI turn, (to, for example, answer the requirements of domestic tranquility), one can easily miss something important.

OTOH, I bet if the messages did require a click of an "OK button" to proceed, someone would be complaining about that fact in these forums.

With so many of these design decisions, the designer faces a "damned if you do, and damned if you don't" situation.

Oh well :)
Best solution imo, would be to set a delay message option in the game setup, say you don't want the popups because you already know you enter 0 secs, you want to read them slowly enter 10 secs.