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Pop-up messages

Posted: Fri Jul 06, 2012 3:07 pm
by uran21
Some of the new features include pop-up messages and adding-removing victory hexes.

How much do you find messages informative and changed victory conditions clear during the course of a scenario?

Re: Pop-up messages

Posted: Fri Jul 06, 2012 3:28 pm
by Blathergut
I very much appreciated the little note to bypass Tobruk! :oops: First time through the battle and I'm relieved of command! :roll:

Re: Pop-up messages

Posted: Fri Jul 06, 2012 3:43 pm
by IainMcNeil
The pop up messages could be a great addition but I think at the moment they need quite a bit of work. I got one near the start of mission 1 telling me I had ignored my orders but I really didn't understand why.

I think the pop up needs to repeat your orders and tell you what you did wrong.

I had another pop up telling me to avoid Tobruk which I did and then lost the mission and get replaced. The pop ups should never give you bad information! :)

Can we get a list of all the pop up messages and what triggers them so we can review them without having to play through?

Re: Pop-up messages

Posted: Fri Jul 06, 2012 3:55 pm
by billmv44
I like the concept very much. I did ignore the first pop up, but really liked the one telling me to bypass Tobruk.

Re: Pop-up messages

Posted: Fri Jul 06, 2012 6:42 pm
by Razz1
I didn't read the information to start. I clicked the button too quick, but decided to go ahead anyway.

When I got the pop up saying I ignored orders I thought I moved too close to Tobruk. No big deal.
All the other pop up ups were clearly understood.

I like the feature. Perhaps if you could write a parameter to center upon hex. Then when the pop up occurs it will center on the hex and the description of what occurred will be more clear.

Re: Pop-up messages

Posted: Fri Jul 06, 2012 7:32 pm
by Mountaineer
I like the messages so far. However, the name of the scenario should be on your screen between each turn. It is sometimes difficult to know what the scenario name is.

The new graphics are great!

Re: Pop-up messages

Posted: Fri Jul 06, 2012 7:52 pm
by Blathergut
First scenario, the pop-up message about bypassing Tobruk popped up during the AI turn and blocked me from seeing what was happening with combats. I couldn't 'click' it away until my next German turn.

Re: Pop-up messages

Posted: Fri Jul 06, 2012 10:28 pm
by El_Condoro
One thing that has been asked for is the ability to call up the victory conditions from the pzloc file at any time - is that implemented?

Re: Pop-up messages

Posted: Fri Jul 06, 2012 10:43 pm
by Razz1
There is a problem.

A pop up will appear when the AI is playing. When that happens it blocks the action that is happening on the map.

Even if you try to click okay, the pop up remains.

Re: Pop-up messages

Posted: Fri Jul 06, 2012 10:59 pm
by greg1863
I think that the popup messages could add to game play, but from those I saw in scenario 1, they still need some work. They also need to have their English checked (for instance, "I've heard on your disagreements ...." instead of "I've heard OF your disagreement ...").

Re: Pop-up messages

Posted: Sat Jul 07, 2012 3:15 pm
by morge4
Razz1 wrote:There is a problem.

A pop up will appear when the AI is playing. When that happens it blocks the action that is happening on the map.

Even if you try to click okay, the pop up remains.
I am seeing this same issue. Pop-ups don't go away until the end of the turn.

Love the idea of getting 'new orders' during the game. Not gotten any 'bad' info so far...was able to win RIF even after bypassing Tobruk.

Re: Pop-up messages

Posted: Sun Jul 08, 2012 1:20 am
by DownriverRick
Like the idea of the pop-ups. Haven't run into the problems that have been mentioned with the pop-ups happening during the AI's turn. They have come up (so far) during my turn or on the turn summary screen.

Re: Pop-up messages

Posted: Sun Jul 08, 2012 9:50 am
by dthomas561
I really like the pop up message feature. The messaage about by passing Tobruk added a realistic feel in that no plan survives past the first shot so orders are changed.

Re: Pop-up messages

Posted: Sun Jul 08, 2012 2:57 pm
by Mountaineer
If theey appear at the start of an AI turn, they obscure the screen and will not disappear.

Re: Pop-up messages

Posted: Mon Jul 09, 2012 11:49 am
by uran21
Thanks for the feedback.

So far we know about technical issue when messages do not appear at the beginning of players turn as they should.
All messages during AIs turn should be transferred to players one.
There could be slight problem with this in defensive scenarios but we will look at it.

Of course all messages will be edited and you can help us with that. Also if something isn't clear enough you can explain why it was not clear and propose your own suggestions.

Re: Pop-up messages

Posted: Fri Jul 27, 2012 6:12 pm
by uran21
As of Beta 4 no pop up messages should be seen during AIs turn. If you still encounter such behaviour please report it and give more detail on when, where and how it happened.