AAR2: limited Tiger game (NOT ENRIC) - GL88 as Germans
Posted: Thu Jun 14, 2012 5:01 pm
Game AAR2: GL88 as Germans (see Enric's report on AAR2 for the Allied moves)
Folks, Enric & I have made a gentlemens' agreement to spend max 400 on King Tigers, Panthers and Tigers during force selection. We're going to play it out in an after action report (AAR) style so our (my
) shame and embarrassment will be horribly public. It will make it easy to see whether capping the Germans to two heavy tanks evens up the odds and makes 2.0.4 more fun again...
The map is Meeting Engagement.
1. FORCE SELECTION FOR GERMANS
Meeting Engagement is a biiiiiig map, where the trick is being first to figure out where your enemy is hiding. Like my choices for the Allies, max out on scouts and other infantry (which have long range vision). Once you've found the enemy, bombardment units are useful from range, so take the Wespes and some mortars/AT guns. I can only take 3 transports so take 'em. We've agreed to limit ourselves to only 400 spend on German heavies so I'm taking two Panthers (very fast, powerful but not as well armoured as a Tiger/King). That leaves change for five (yes five) StuG IIIGs (as powerful as PzIV, with great defensive sloped front armour, and cheap too at 105). 13 infantry (unlucky for some?) will be the eyes and ears, excluding the mortars... Wish us luck!
Folks, Enric & I have made a gentlemens' agreement to spend max 400 on King Tigers, Panthers and Tigers during force selection. We're going to play it out in an after action report (AAR) style so our (my
The map is Meeting Engagement.
1. FORCE SELECTION FOR GERMANS
Meeting Engagement is a biiiiiig map, where the trick is being first to figure out where your enemy is hiding. Like my choices for the Allies, max out on scouts and other infantry (which have long range vision). Once you've found the enemy, bombardment units are useful from range, so take the Wespes and some mortars/AT guns. I can only take 3 transports so take 'em. We've agreed to limit ourselves to only 400 spend on German heavies so I'm taking two Panthers (very fast, powerful but not as well armoured as a Tiger/King). That leaves change for five (yes five) StuG IIIGs (as powerful as PzIV, with great defensive sloped front armour, and cheap too at 105). 13 infantry (unlucky for some?) will be the eyes and ears, excluding the mortars... Wish us luck!