Balancing option for points based MP
Posted: Thu Jun 14, 2012 11:50 am
Hi guys,
it still seems like the maps are very much in favour of the Germans. Here are the options we have
* Increase the cost of the German heavy tanks again.
* Give the allies more free units.
* Give the allies more bonuses (airstrikes etc) than the Germans.
These are the basic tools we have. We cant change the cost of any Allied units as it will effect the single player campaign and require rebalancing which just isn't going to happen. German heavy tanks are in no SP scenarios so their costs only apply in MP. These can be tweaked without knock on effects.
My preference is to fix it with the points system so we don't have to balance every new scenario with new units.
The key units are Tiger, Tiger II and Panther. If we raise Tiger II to 250, Tiger to 180 and Panther to 210 it moves the balance a fair bit in the Allies favour. Can you test out these new numbers by forcing yourself to save the additional points unspent?
The Stug is also a nasty one which might need a small price hike as it easily beats a Sherman in a head on fight due to its sloped armour. It is not as useful when moving and worse vs infantry but still a good buy and I always max them out. I would put him to 110.
Let me know how you get on with this and if it doesn't work we can look for alternatives.
Thanks!
it still seems like the maps are very much in favour of the Germans. Here are the options we have
* Increase the cost of the German heavy tanks again.
* Give the allies more free units.
* Give the allies more bonuses (airstrikes etc) than the Germans.
These are the basic tools we have. We cant change the cost of any Allied units as it will effect the single player campaign and require rebalancing which just isn't going to happen. German heavy tanks are in no SP scenarios so their costs only apply in MP. These can be tweaked without knock on effects.
My preference is to fix it with the points system so we don't have to balance every new scenario with new units.
The key units are Tiger, Tiger II and Panther. If we raise Tiger II to 250, Tiger to 180 and Panther to 210 it moves the balance a fair bit in the Allies favour. Can you test out these new numbers by forcing yourself to save the additional points unspent?
The Stug is also a nasty one which might need a small price hike as it easily beats a Sherman in a head on fight due to its sloped armour. It is not as useful when moving and worse vs infantry but still a good buy and I always max them out. I would put him to 110.
Let me know how you get on with this and if it doesn't work we can look for alternatives.
Thanks!