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scenario help

Posted: Mon Jun 11, 2012 9:17 pm
by massi
to make the tile go well, to map a bit less ... 8)
(I am making a scenery set at Anzio :) )

a few days ago, I went to Anzio to eat fish, and I thought: what a mess it must have happened in this place ...

Image

a question:
scenario ends when they finish the series of turn?
or they may end up even when it wins a objective?
in the second case, as you set the trigger?

Re: scenario help

Posted: Mon Jun 11, 2012 10:04 pm
by MikeAP
massi wrote:scenario ends when they finish the series of turn?
or they may end up even when it wins a objective?
in the second case, as you set the trigger?
I'm not sure I understand you correctly...You want to end the game (in victory) after the players turns run out, or after they have captured an objective...both seem relatively easy to accomplish.

Victory Conditions
Turn -2,-1 AND Number of Allied flags in Zone 1 (you'll have to set the objective as a zone) is greater than 0

If you'd like, you can send me the file and I can edit for you. God knows, you've done enough for the community.

Re: scenario help

Posted: Mon Jun 11, 2012 10:11 pm
by massi
thank you very much Mike!

Finally, I want to start using the map editor to create some maps with my tiles haha :D
...But in my head i have a project for a dynamic campaign online.
and surely I will need your help mike: D

Re: scenario help

Posted: Mon Jun 11, 2012 10:20 pm
by MikeAP
massi wrote:thank you very much Mike!

Finally, I want to start using the map editor to create some maps with my tiles haha :D
...But in my head i have a project for a dynamic campaign online.
and surely I will need your help mike: D
I think you'll find the map editor quite easy once you can get used to it.