Oxford FOG AM 25 mm Competition - 13th and 14th October 2012
Posted: Sat Jun 09, 2012 3:43 pm
Armies: 25 mm FOG armies from any published book excluding those army lists that includes Romans with skilled sword. Lists with imitation Romans can be used but again not those with skilled sword.
Army Design: Within your chosen army list select any date and then design four variants of the army which have a total of up to 3000 points. There must be at least 60 points difference between each army. The smallest army must not be less than 640 points and the largest more than 850 points. Field fortifications (FF) are not allowed within the army lists selected. Within your selected date and variant list you can vary allies, generals or troops as you want within those allowed.
Over the 4 games you must use each army at least ONCE.
Examples: -
Game 1 Game 2 Game 3 Game 4
648 708 780 849 Legal
850 654 778 716 Legal
780 710 645 844 Legal
639 849 700 789 Illegal
726 786 845 671 Illegal
You choose which army list to play AFTER terrain has been deployed. So you know who, what and where you are playing before deciding. In dicing for who picks and places terrain first in the first three games each player will use the initiative of their army, if it does not vary by size, or the highest initiative for their army if it does vary. In the last game as there is only one army left you use that army’s initiative.
This should make you face the real challenge that a general suffers from the FOG of war. He has to be able to grit it out with fewer troops or take full advantage of having more troops.
Scoring System:
The normal FOG scoring system will be used for the 20 - 0 components but the 5 bonus points for army routs will be altered as follows:
Army Rout achieved with more than 150 pt deficit + 10
Army Rout achieved with more than 125 pt deficit + 9
Army Rout achieved with more than 100 pt deficit + 8
Army Rout achieved with more than 75 pt deficit + 7
Army Rout achieved with more than 50 pt deficit + 6
Army Rout achieved with armies within 25 points + 5
Army Rout achieved with more than 50pt surplus + 4
Army Rout achieved with more than 75pt surplus + 3
Army Rout achieved with more than 100pt surplus + 2
Army Rout achieved with more than 125pt surplus + 1
Draws
An army that has a deficit of at least 75 pts draws + 1
An army that has a deficit of at least 100 pts draws + 2
An army that has a deficit of at least 125 pts draws + 3
An army that has a deficit of at least 150 pts draws + 4
The Draw
Draw: First round draw will be done by date order to match historical opponents a much as possible - thereafter Swiss chess format.
Competition Rules:
The competition will use the full rules including the terrain and set-up appendices.
Army lists must specify the number and size of battle groups and their order of march for deployment, and the number and type of commanders chosen. They should also include the territory list for the army. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to deployment if spotted in time, and fully corrected in any case before the next match.
Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event.
The List Checker is David Fairhurst ( d.jfairhurst@btopenworld.com ) The list checker will appreciate that players use Olivier Dader’s list calculator as this makes checking easier.
Players must fully define their troops as they are placed on table. Figures must provide a reasonably accurate representation of the troops they are trying to represent – they must not look deliberately misleading.
It is hoped that the table size will 8' x 4½’ (but it may be reduced depending on the number of players). Players must supply their own terrain pieces. These must be to an acceptable standard and the umpire will have the discretion to remove unsightly items. Terrain will be based on 25 mm equal to 1 MU. In addition all figures must be representative and painted and based to an acceptable standard. Deployment of the main line will be at 10” with skirmishers at 15” unless the scenarios states otherwise.
Scenarios
a) Where the points difference between the two armies is greater than 125 then the game will be:
PREPARED DEFENCE/DELIBERATE ATTACK. The defender has had several hours to prepare, can deploy their force up the centre line of the table. The defender will be allowed 18 points of portable fortifications suitable for their army which they can deploy any where in their half of the table..
Flank marches are NOT allowed.
The attacker can not deploy skirmishers more than 10 movement MU’s from the defender with main forces 5” behind that.
b) Where the points difference is between the two armies is 75 and 125 points then the game will be: -
ATTACK/DEFENCE. The defender deploys their force up to 20” from their baseline table edge with any light foot or light horse on that line and the remainder of the BG’s 5” behind this line. The defender will be allowed 9 points of portable fortifications suitable for their army which they must deploy up to 20” from their baseline table edge
Flank marches are NOT allowed.
c) Where the points difference is between the two armies is less than 50 then the game will be:
ENCOUNTER OFF THE LINE OF MARCH. This is the classic encounter battle. The game will be played in line with the normal rules.
Flank marches are allowed.
In PREPARED DEFENCE/DELIBERATE ATTACK and ATTACK/DEFENCE games the Attacker
will be the larger army and the defender the smaller army.
Movement - Movement will be using 40 mm equal to 1 MU.
Players must be present and ready to start the match at the appointed time (see the program
below). Where a player has a reasonable excuse for arriving late the match start will be delayed by
up to 30 minutes. After which time the effected player will be awarded a bye and receive initially 10
points. At the end of the competition this will adjusted to reflect the average number of points they
have received in each other round. No player will be awarded more than one bye for any reason. If
a player resigns from a game at any stage after the first set up dice have been rolled their
opponents will be awarded maximum points, and they will be
awarded 0 points.
When time is called, play will continue until the end of the turn of the player who moved second,
such that both players will have had an equal number of turns. Play will stop immediately before the
joint action phase following this.
Time will be called after 3 hours plus a 1 – 15 minute random factor. The random factor will be
determined by the umpire prior to the start of the round, and will not be revealed until the
announcement is made. Players may always commence games earlier than the stated time by
mutual consent.
A limited number of spare 25 mm Armies are available to borrow for players without 25 mm armies.
However, those supplying the spare armies request as much notice as possible to find the figures
and ensure they are correctly based.
Timing :
Saturday
Registration – 8:45 am
1st game start 9:15 am
Lunch break: - approximately 12:30 pm
2nd game start 1:30 pm
Finish – approximately 4:45 pm
Sunday
1st game start 9.15 am
Lunch break – approximately 12:30 pm
3rd game start 1:15 pm
Finish – approximately 4:30 pm
Prize giving at 4:50 pm
Cost: The cost of entering the competition is £15 – cheques made payable to Oxford Wargames
Society.
Venue: Wolvercote Village Hall, Wolvercote, Oxford, OX2 8BD
Closing date: - Entries to be received by 31st August 2012. (There are limited places available for this competition, so entry will be on a first come basis.) Entries are to be sent to: -
Tom Elsworth
2 Park Cottages, Greenfield, Christmas Common
Wallington, Oxon, OX49 5HF
Admission to the tournament is at the sole discretion of the organisers and their decision on all
matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to
Robert Medcraft (robertmedcraft@tiscali.co.uk).
Army Design: Within your chosen army list select any date and then design four variants of the army which have a total of up to 3000 points. There must be at least 60 points difference between each army. The smallest army must not be less than 640 points and the largest more than 850 points. Field fortifications (FF) are not allowed within the army lists selected. Within your selected date and variant list you can vary allies, generals or troops as you want within those allowed.
Over the 4 games you must use each army at least ONCE.
Examples: -
Game 1 Game 2 Game 3 Game 4
648 708 780 849 Legal
850 654 778 716 Legal
780 710 645 844 Legal
639 849 700 789 Illegal
726 786 845 671 Illegal
You choose which army list to play AFTER terrain has been deployed. So you know who, what and where you are playing before deciding. In dicing for who picks and places terrain first in the first three games each player will use the initiative of their army, if it does not vary by size, or the highest initiative for their army if it does vary. In the last game as there is only one army left you use that army’s initiative.
This should make you face the real challenge that a general suffers from the FOG of war. He has to be able to grit it out with fewer troops or take full advantage of having more troops.
Scoring System:
The normal FOG scoring system will be used for the 20 - 0 components but the 5 bonus points for army routs will be altered as follows:
Army Rout achieved with more than 150 pt deficit + 10
Army Rout achieved with more than 125 pt deficit + 9
Army Rout achieved with more than 100 pt deficit + 8
Army Rout achieved with more than 75 pt deficit + 7
Army Rout achieved with more than 50 pt deficit + 6
Army Rout achieved with armies within 25 points + 5
Army Rout achieved with more than 50pt surplus + 4
Army Rout achieved with more than 75pt surplus + 3
Army Rout achieved with more than 100pt surplus + 2
Army Rout achieved with more than 125pt surplus + 1
Draws
An army that has a deficit of at least 75 pts draws + 1
An army that has a deficit of at least 100 pts draws + 2
An army that has a deficit of at least 125 pts draws + 3
An army that has a deficit of at least 150 pts draws + 4
The Draw
Draw: First round draw will be done by date order to match historical opponents a much as possible - thereafter Swiss chess format.
Competition Rules:
The competition will use the full rules including the terrain and set-up appendices.
Army lists must specify the number and size of battle groups and their order of march for deployment, and the number and type of commanders chosen. They should also include the territory list for the army. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to deployment if spotted in time, and fully corrected in any case before the next match.
Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event.
The List Checker is David Fairhurst ( d.jfairhurst@btopenworld.com ) The list checker will appreciate that players use Olivier Dader’s list calculator as this makes checking easier.
Players must fully define their troops as they are placed on table. Figures must provide a reasonably accurate representation of the troops they are trying to represent – they must not look deliberately misleading.
It is hoped that the table size will 8' x 4½’ (but it may be reduced depending on the number of players). Players must supply their own terrain pieces. These must be to an acceptable standard and the umpire will have the discretion to remove unsightly items. Terrain will be based on 25 mm equal to 1 MU. In addition all figures must be representative and painted and based to an acceptable standard. Deployment of the main line will be at 10” with skirmishers at 15” unless the scenarios states otherwise.
Scenarios
a) Where the points difference between the two armies is greater than 125 then the game will be:
PREPARED DEFENCE/DELIBERATE ATTACK. The defender has had several hours to prepare, can deploy their force up the centre line of the table. The defender will be allowed 18 points of portable fortifications suitable for their army which they can deploy any where in their half of the table..
Flank marches are NOT allowed.
The attacker can not deploy skirmishers more than 10 movement MU’s from the defender with main forces 5” behind that.
b) Where the points difference is between the two armies is 75 and 125 points then the game will be: -
ATTACK/DEFENCE. The defender deploys their force up to 20” from their baseline table edge with any light foot or light horse on that line and the remainder of the BG’s 5” behind this line. The defender will be allowed 9 points of portable fortifications suitable for their army which they must deploy up to 20” from their baseline table edge
Flank marches are NOT allowed.
c) Where the points difference is between the two armies is less than 50 then the game will be:
ENCOUNTER OFF THE LINE OF MARCH. This is the classic encounter battle. The game will be played in line with the normal rules.
Flank marches are allowed.
In PREPARED DEFENCE/DELIBERATE ATTACK and ATTACK/DEFENCE games the Attacker
will be the larger army and the defender the smaller army.
Movement - Movement will be using 40 mm equal to 1 MU.
Players must be present and ready to start the match at the appointed time (see the program
below). Where a player has a reasonable excuse for arriving late the match start will be delayed by
up to 30 minutes. After which time the effected player will be awarded a bye and receive initially 10
points. At the end of the competition this will adjusted to reflect the average number of points they
have received in each other round. No player will be awarded more than one bye for any reason. If
a player resigns from a game at any stage after the first set up dice have been rolled their
opponents will be awarded maximum points, and they will be
awarded 0 points.
When time is called, play will continue until the end of the turn of the player who moved second,
such that both players will have had an equal number of turns. Play will stop immediately before the
joint action phase following this.
Time will be called after 3 hours plus a 1 – 15 minute random factor. The random factor will be
determined by the umpire prior to the start of the round, and will not be revealed until the
announcement is made. Players may always commence games earlier than the stated time by
mutual consent.
A limited number of spare 25 mm Armies are available to borrow for players without 25 mm armies.
However, those supplying the spare armies request as much notice as possible to find the figures
and ensure they are correctly based.
Timing :
Saturday
Registration – 8:45 am
1st game start 9:15 am
Lunch break: - approximately 12:30 pm
2nd game start 1:30 pm
Finish – approximately 4:45 pm
Sunday
1st game start 9.15 am
Lunch break – approximately 12:30 pm
3rd game start 1:15 pm
Finish – approximately 4:30 pm
Prize giving at 4:50 pm
Cost: The cost of entering the competition is £15 – cheques made payable to Oxford Wargames
Society.
Venue: Wolvercote Village Hall, Wolvercote, Oxford, OX2 8BD
Closing date: - Entries to be received by 31st August 2012. (There are limited places available for this competition, so entry will be on a first come basis.) Entries are to be sent to: -
Tom Elsworth
2 Park Cottages, Greenfield, Christmas Common
Wallington, Oxon, OX49 5HF
Admission to the tournament is at the sole discretion of the organisers and their decision on all
matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to
Robert Medcraft (robertmedcraft@tiscali.co.uk).