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BA Force Selection - Unit Stats

Posted: Fri Jun 08, 2012 3:21 pm
by GottaLove88s
Ladies, Gents & Fellow Officers... Find attached a statistics spreadsheet on all of the Allied and German units available in the new Meeting Engagement Redux map... Please let me know about any errors (it's a first cut so I'm experimenting), if this is helpful, or if there's extra data that you'd like to see (I suspect plenty of unit stats are hidden, so this is only what I can figure out from within the iPad game engine)... or if this already exists somewhere else (shortcuts gratefully accepted :-))... I'll gradually add info from the other scenarios over time...

Re: BA Force Selection - Unit Stats

Posted: Fri Jun 08, 2012 3:30 pm
by GottaLove88s
Summary of points that jump out (that I hadn't realised before): Panther is wickedly fast, 32 move points is the same as a Puma or an M5 recon tank, with the same firing range (8 squares) as a Marder or a Wespe... Tiger II has a shorter range of only 7... Allied tank destroyers have a range of 8, but tanks only have 7... Also, from looking at the stats, US has better infantry units... US rangers and infantry both have visual LOS of 6 squares and fire range of 4... only Germany infantry can match that... Waffen SS only have LOS of 5 and fire range of 3 (ok, they have 3 assault charges, but on bigger maps the sight/range are more important... no more SS for me then!)... StuGs really can't see for toffee, with an LOS of only 4, while US open tops (Priest and Hellcat) can see 6... so maybe I do want some of those Hellcats after all (especially with their 8 square fire range... ie. one more than a Tiger II... I see new strategies forming :-)). ENJOY