Some thoughts, wishes, and impressions
Posted: Thu Jun 07, 2012 4:44 pm
ALCON
First of all, BA is a great game. I played the PC demo last month and at first I didn't care for the the game, I thought it was to basic and a bit campy. After a few weeks with my new Ipad3, I said "why not" and got BA on that platform, soon after my mind was changed and I quickly got all the additional scenarios.
What this game is not; Third Reich, War in the Pacific, or any other detailed board or PC game. What this game is; it is a simple but effective engine that makes for a quick and fun game. Back to the engine, I can tell that a lot of what is going on is under the hood and makes the players life easier.. Easier leads to more fun. As someone who play tests (PC/Ipad) and designs board wargames, I feel that this engine is a gold mine for what it is and what it can be.
I will agree with others, some of the scenarios are not well balanced in the MP arena, however I do not see that as an issue but a challenge. As for the MG connected campaign issue some have had; yea at first I did not like it, however after having my saved games vanish (when I installed the 2.02 beta) I replayed it knowing that each unit saved would help me in later scenarios. Once again it was fun to replay.. In fact the later scenarios are almost too easy with the amount of units I had (No unit losses until the Nijmegen bridge seizure, and even in that one I lost 2 units). I did save each game individually in case I wanted to play just one of the MG scenarios by its self.
Going back to the gold mine comment; as shown by the downloadable Great War Scenarios (btw thanks, huge GW buff here), most 20th Century conflicts could use this engine. With this said; some ideas/wishes
- WWII
-- Pacific
-- Italy (awaiting that Ortona scenario)
-- Russian Front
WWI
- The Kaiser's Offensive
- Somme
- All of the battles at Ypres
- Vimy
- Caporetto
- Gallipoli (invasion and the first days only)
- Verdun
- Battles of the 100 days
Other Conflicts:
since I do knot know what the engine can handle, I wont even mention a conflict that had a huge air element. I like the minimal role air and OBA plays in the game and things like missiles and air-mobile warfare may be too much of a stretch for the engine. It also may detract from the enjoyment of the game.
Some ideas...
- Falklands
- Korea
- Golan Heights (73)
Looking at this I may just get the PC version again and try my had at making some of the ones I mentioned. Too bad the demo does not have the editor..
Game play wishes..
- Combining units
- Pass thru a friendly unit at a cost
- Defensive improvement as a building goes to rubble (it may do this already)
- Ability to see LOS from any hex, not just the ones where you have a unit.
Well I droned on enough... Well done devs!
MLR
First of all, BA is a great game. I played the PC demo last month and at first I didn't care for the the game, I thought it was to basic and a bit campy. After a few weeks with my new Ipad3, I said "why not" and got BA on that platform, soon after my mind was changed and I quickly got all the additional scenarios.
What this game is not; Third Reich, War in the Pacific, or any other detailed board or PC game. What this game is; it is a simple but effective engine that makes for a quick and fun game. Back to the engine, I can tell that a lot of what is going on is under the hood and makes the players life easier.. Easier leads to more fun. As someone who play tests (PC/Ipad) and designs board wargames, I feel that this engine is a gold mine for what it is and what it can be.
I will agree with others, some of the scenarios are not well balanced in the MP arena, however I do not see that as an issue but a challenge. As for the MG connected campaign issue some have had; yea at first I did not like it, however after having my saved games vanish (when I installed the 2.02 beta) I replayed it knowing that each unit saved would help me in later scenarios. Once again it was fun to replay.. In fact the later scenarios are almost too easy with the amount of units I had (No unit losses until the Nijmegen bridge seizure, and even in that one I lost 2 units). I did save each game individually in case I wanted to play just one of the MG scenarios by its self.
Going back to the gold mine comment; as shown by the downloadable Great War Scenarios (btw thanks, huge GW buff here), most 20th Century conflicts could use this engine. With this said; some ideas/wishes
- WWII
-- Pacific
-- Italy (awaiting that Ortona scenario)
-- Russian Front
WWI
- The Kaiser's Offensive
- Somme
- All of the battles at Ypres
- Vimy
- Caporetto
- Gallipoli (invasion and the first days only)
- Verdun
- Battles of the 100 days
Other Conflicts:
since I do knot know what the engine can handle, I wont even mention a conflict that had a huge air element. I like the minimal role air and OBA plays in the game and things like missiles and air-mobile warfare may be too much of a stretch for the engine. It also may detract from the enjoyment of the game.
Some ideas...
- Falklands
- Korea
- Golan Heights (73)
Looking at this I may just get the PC version again and try my had at making some of the ones I mentioned. Too bad the demo does not have the editor..
Game play wishes..
- Combining units
- Pass thru a friendly unit at a cost
- Defensive improvement as a building goes to rubble (it may do this already)
- Ability to see LOS from any hex, not just the ones where you have a unit.
Well I droned on enough... Well done devs!
MLR