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Suggestions for Afrika Corps and future releases

Posted: Thu Jun 07, 2012 2:47 am
by Apollo1967
Hello everyone!

Recently I started playing Panzer Corps again to try out the new DLC Grand Campaign. I love it! However, there are a few minor changes I would like to see implemented in the game, so I thought I would start a thread with some suggestions. Feel free to add some of your own.

While I love Panzer Corps, there are a few things I would like to see changed. In my opinion, tanks are too limited in this game. While I understand that a balanced force is ideal, it seems to me that most experienced players tend to make either bombers or artillery the core of their force. But in a casual wargame called "Panzer Corps" it seems to me that Panzers should have a much larger role. To achieve that, these are my suggestions:

1. Allow tanks to ignore Zones of Control, thereby allowing them to bypass enemy strong points the same way they did in WWII. Another option would be to allow tanks to ignore zones of control for all units except anti-tank units and other tanks.

2. Give late-war tanks (like the Tiger, Panther, T-34-85, IS-2, etc.) a firing range of two.

3. Bring back the "Overrun" ability whereby, under certain circumstances, a tank can continue to move and attack after destroying an enemy unit. While this ability can be unbalancing, it can be limited to only take place under ideal conditions where the tank is far more powerful than the unit it has just destroyed.

Personally, I would like to see early-war tanks able to ignore zones of control for all units except anti-tank units and other tanks. Then when you get to the larger, slower late-war tanks, they would no longer be able to ignore zones of control but would have a 2 hex firing range instead. This would give early war tanks the ability to take advantage of their relative speed and maneuverability while allowing the larger, slower, more powerful late-war tanks the ability to take advantage of their superior firepower.

Any thoughts?

Re: Suggestions for Afrika Corps and future releases

Posted: Thu Jun 07, 2012 6:58 am
by alex0809
Sorry but... no, please, never! One of the things this game does very well is to balance all units, there is no class that has no use or is way too powerful. And that's how it should be, no matter if it's called Panzer Corps, Infantry Corps or Tactical Bomber Corps :D

Re: Suggestions for Afrika Corps and future releases

Posted: Thu Jun 07, 2012 2:41 pm
by Apollo1967
Personally, I felt that tanks were far more interesting in PGII than in PG, but maybe that's just me. I suppose I could find a way to mod some of these ideas into the game. At any rate, I hope they add some refinements to the game for the release of "Afrika Corps" and not just a bunch of new maps.

Re: Suggestions for Afrika Corps and future releases

Posted: Thu Jun 07, 2012 5:12 pm
by VPaulus
There will be an AI refinement at least. The editor will also be implemented with new features.

Re: Suggestions for Afrika Corps and future releases

Posted: Thu Jun 07, 2012 6:30 pm
by Casaubon
In the first place I also was surprised that the tank crush attack ability as seen in Panzer General had not made it into PcZ. I guess the whole balancing system would need an overdo if something like that would be implemented. I must say I quite enjoyed it in People's General (a.k.a. Dynasty General).