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Has anyone done the math?

Posted: Tue Jun 05, 2012 12:29 am
by Rosseau
Within the iterations possible within the FoG scenario editor - including any/all DLCs that would matter beyond just graphics:

How many unit types with different fire/impact/melee characteristics is it possible to create? Roughly :wink:

Re: Has anyone done the math?

Posted: Tue Jun 05, 2012 10:23 pm
by TheGrayMouser
Rosseau wrote:Within the iterations possible within the FoG scenario editor - including any/all DLCs that would matter beyond just graphics:

How many unit types with different fire/impact/melee characteristics is it possible to create? Roughly :wink:
My very rough guess ( counting the beans in the big jar type guess) is :
There 11 unit classes, there are 5 major categories which in general have 2-4 or 5 sub choices (armour class, quality , impact weapon, melee, rear rank missle, pluse drilled or undrilled)

so 4 to 5th power times 11 about 12,000 :D

Re: Has anyone done the math?

Posted: Wed Jun 06, 2012 6:52 am
by Rosseau
I figured it was a lot, but wanted to get a professional estimate. Thanks GM.