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2D modding documentation now available
Posted: Mon Jun 04, 2012 6:25 pm
by pipfromslitherine
I have created the 1st pass 2D modding documentation online for people to take a look at. You can check it out here:
http://www.slitherinebravo.net/GameWiki ... modding_2d
The example 2D template campaign is available here:
http://www.slitherine.com/files/bbc_ba/2D_TEMPLATE.zip
Please let me know if I can expand the documentation anywhere. All the functionality is available in the beta, and so anything created will work fine with the update once it releases.
Cheers
Pip
Re: 2D modding documentation now available
Posted: Thu Jun 07, 2012 1:21 pm
by Amaris
I looked at it quickly and it looks
really great.
A quick question: is it possible to play in 2D campaigns / scenarios already created for 3D? I can't test it , I'm at work

...
Another point: the .dds for images is not necessarily the friendliest.

Everyone does not have photoshop

And Gimp is not the simplest graphics program.
Anyway this is devilishly envy and this opens up huge possibility in terms of modding!
Re: 2D modding documentation now available
Posted: Thu Jun 07, 2012 1:26 pm
by junk2drive
IIRC with Paint.Net you can create graphics in bmp or png and convert these to dds.
Re: 2D modding documentation now available
Posted: Thu Jun 07, 2012 5:14 pm
by pipfromslitherine
It will actually work fine if you use TGAs for the images. No other formats really work well because their support for alpha channels tends to be flakey at best...
Cheers
Pip
Re: 2D modding documentation now available
Posted: Thu Jun 07, 2012 5:15 pm
by pipfromslitherine
Further to this: what formats WOULD be friendly do you think?
Cheers
Pip
Re: 2D modding documentation now available
Posted: Mon Jun 11, 2012 10:00 am
by Amaris
I knew only as free software Gimp to work on files.
I had tried to tame Gimp but it stayed wild ^^.
Well I haven't thought about paint.net, I usually use paint (do not laugh)
I'll try it.

Hoping that ca not be too complicated (Well I suck at drawing

)
For formats, if I use successfully paint.net, the . dds does not bother me.
I usually work with .bmp files, or .jpg files. But this is not a problem to adapt myself.
Re: 2D modding documentation now available
Posted: Wed Jun 20, 2012 5:46 pm
by pipfromslitherine
I think BMP files can have an alpha channel, but I would have to check. JPG files cannot (afaik).
Just as a note, you could work in another format, then convert using any number of freeware tools (does xnView do it?) or I think you can use the texturetool if you install the DirectX SDK.
Cheers
Pip
Re: 2D modding documentation now available
Posted: Thu Jun 21, 2012 5:35 am
by Amaris
I tried Paint.net: it is very good.

So it's not a problem to work directly on .dds.