More Realistic Battle - Commanders
Posted: Thu May 31, 2012 8:42 pm
Most of us like to build our armies with an Inspired CinC that has the 8 hex range but most armies of these periods had average commanders. And even more so the ability of a commander to exert his ability to get the unit to do a "double move" was restricted.
The game does not allow for "line moves" which I found to be a slight disappointment. Hopefully something to consider for an update ...
Suggestion: when buying your leaders - if you like to play with Double Moves ON for your games (like most of us do) just choose a CinC that is a Field Commander and then buy two Troop subs. You will have less movement on the map and more realistic battles. Rarely could entire armies continue mass movement once the battle had reached the point of contact. Only those formations not committed could do what we consider a "double move."
The game does not allow for "line moves" which I found to be a slight disappointment. Hopefully something to consider for an update ...
Suggestion: when buying your leaders - if you like to play with Double Moves ON for your games (like most of us do) just choose a CinC that is a Field Commander and then buy two Troop subs. You will have less movement on the map and more realistic battles. Rarely could entire armies continue mass movement once the battle had reached the point of contact. Only those formations not committed could do what we consider a "double move."