1st try-out
Posted: Wed Jun 13, 2007 3:05 pm
Hi
Had quick solo test of FOG today using Maurikian Byzantines vs Sassanid Persian
Initial layout of terrain and troops as per pic :
EDIT - Hmm cant seem to get pic to appear try viewing at my Blog http://sgtsteiner.blogspot.com/
My thoughts re rules (some may be contradictory) :
Positives :
Clear and readable (no headache inducing language ala DBMM)
Straight forward systems for Shooting, Combat, Movement etc
Differentiating Impact & Melee
Standard army size pretty much the same as DBM/DBMM (a plus for cross-over/conversion)
Shooting for bow armed mounted troops
CMTs
Neutral :
Pre-battle stuff and terrain set-up
Unit Status (ie Disrupted, Fragmented etc)
Seems rather old fashioned in some aspects with Evades, Interception Charges, Cohesion types/tests and suchlike
Generals being used to Rally/Bolster
Negatives :
Definate lack of 'Epic' scope to battles 'feels' much more like 7th Ed than DBM/MM in this regard.
SO many dice to roll each phase/s of shooting, combat, cohesion tests etc
Multiple BG states means lots of markers required
Combat can take several phases of dice rolling to achieve a decisive result
Overall an enjoyable game (even if rather simple line up and charge scn). Nice to have a ruleset with some clarity of purpose in its language. Feels very like a 'playable 7th Edt' in so many ways. More tactical approach than DBM/MM,
and not sure I prefer that to be honest (early days of course).
Might Of Arms gives me a similar game of about same level of complexity but the big bonus I forsee with FOG is it is more likely to be played by more people than MOA.
Overall I prefer the 'style' of game that DBMM generates (but not the headaches !) but bottom line is I will definately buy FOG upon its release as a very nice alternative set.
Kudos to those involved in FOG.
Cheers
Gary
Had quick solo test of FOG today using Maurikian Byzantines vs Sassanid Persian
Initial layout of terrain and troops as per pic :
EDIT - Hmm cant seem to get pic to appear try viewing at my Blog http://sgtsteiner.blogspot.com/
My thoughts re rules (some may be contradictory) :
Positives :
Clear and readable (no headache inducing language ala DBMM)
Straight forward systems for Shooting, Combat, Movement etc
Differentiating Impact & Melee
Standard army size pretty much the same as DBM/DBMM (a plus for cross-over/conversion)
Shooting for bow armed mounted troops
CMTs
Neutral :
Pre-battle stuff and terrain set-up
Unit Status (ie Disrupted, Fragmented etc)
Seems rather old fashioned in some aspects with Evades, Interception Charges, Cohesion types/tests and suchlike
Generals being used to Rally/Bolster
Negatives :
Definate lack of 'Epic' scope to battles 'feels' much more like 7th Ed than DBM/MM in this regard.
SO many dice to roll each phase/s of shooting, combat, cohesion tests etc
Multiple BG states means lots of markers required
Combat can take several phases of dice rolling to achieve a decisive result
Overall an enjoyable game (even if rather simple line up and charge scn). Nice to have a ruleset with some clarity of purpose in its language. Feels very like a 'playable 7th Edt' in so many ways. More tactical approach than DBM/MM,
and not sure I prefer that to be honest (early days of course).
Might Of Arms gives me a similar game of about same level of complexity but the big bonus I forsee with FOG is it is more likely to be played by more people than MOA.
Overall I prefer the 'style' of game that DBMM generates (but not the headaches !) but bottom line is I will definately buy FOG upon its release as a very nice alternative set.
Kudos to those involved in FOG.
Cheers
Gary