Page 1 of 1

Unable to conform

Posted: Wed May 09, 2012 7:18 pm
by Polkovnik
We had a situation in our game last night where it appeared that neither side could conform in their own manoeuvre phase. This meant I could not feed bases into the melee that I would have been able to had they conformed, and I lost a BG as a result.

Here is the situation :

Image

My two Assyrian BGs (A and B) have charged. BG A has conformed, but BG B cannot because it is in contact with two opposing BGs. When it gets to my opponents turn, he also cannot conform because BG Y cannot slide into full frontal contact.

My BG B fights (and would, if it could, conform to frontal contact with) the right file of enemy BG X and the left file of enemy BG Y, so the other two enemy files can both count as overlaps against it. If it could conform with the right file of enemy BG X, then I could expand a file from BG A into contact with the middle file of BG X. However, I am not able to do this because BG B does not conform so there is not room.
Is there nothing we should have done to enable the BGs to conform ?

Both my BGs were fighting at ++, but because BG B was double overlapped I lost it. (yes I know I could have expanded BG B to the right, but I lost a front rank base at impact, and enemy BG Y has more bases out of the picture, so expansion would have made things worse).

Re: Unable to conform

Posted: Wed May 09, 2012 8:58 pm
by dave_r
If you can't conform you dont'. Quite simple - in this case, as you correctly say, you can't conform. Therefore you don't.

Re: Unable to conform

Posted: Wed May 09, 2012 9:15 pm
by philqw78
It is very unfortunate, we obviously need another 10 or 20 pages of rules.

Re: Unable to conform

Posted: Wed May 09, 2012 9:32 pm
by Polkovnik
No, it wouldn't need that. Some sort of allowance for a simultaneous conform would do it.

Re: Unable to conform

Posted: Wed May 09, 2012 10:34 pm
by dave_r
Polkovnik wrote:No, it wouldn't need that. Some sort of allowance for a simultaneous conform would do it.
Why? Would it gain anything apart from loads of complexity? In real situations with angles and offsets it would be a nightmare.

20 pages might be a conservative estimate.

Re: Unable to conform

Posted: Thu May 10, 2012 1:27 am
by peterrjohnston
Do all bases have to line up full front edge to front edge? Shifting B sideways to the right, then Y conforming to the left in its turn seems eminently sensible, rather than being anal about it.

Re: Unable to conform

Posted: Thu May 10, 2012 2:15 am
by gozerius
I would have expanded to the right so that I could at least get more dice even if I was double overlapped. 6 to 10 is better odds than 4 to 8, especially if you are at ++. Average hits is 4 to 3.333 vs 2.667 to 2.667

Re: Unable to conform

Posted: Thu May 10, 2012 8:39 am
by dave_r
You can still expand even if you haven't conformed

Re: Unable to conform

Posted: Thu May 10, 2012 11:34 am
by rogerg
All that is needed here is to be aware of the rules and play accordingly. If your BG's had been a base width apart when charging, rather than slightly less, there would not have been a problem. Alternatively, an angled charge to increase the gap would have worked.

I would not advocate adding rules to protect players from themselves.

Re: Unable to conform

Posted: Thu May 10, 2012 11:44 am
by philqw78
dave_r wrote:You can still expand even if you haven't conformed
Only if there is room to do so
Roger wrote:All that is needed here is to be aware of the rules and play accordingly. If your BG's had been a base width apart when charging, rather than slightly less, there would not have been a problem. Alternatively, an angled charge to increase the gap would have worked.
But the charge could not have wheeled as less bases would have ended up in contact. IMO it is a flaw in the rules, an extra line could be added allowing both BG to be moved simultaneously in the JAP to conform.

But too late for V2 now I'm afraid.

Re: Unable to conform

Posted: Thu May 10, 2012 12:00 pm
by rogerg
I believe the wheeling rule is 'fewer bases fighting at impact'. If 'B' wheels right in its charge to put 1 base corner against each opposing BG, leaving a sufficient gap for A to expand that should be OK.

Re: Unable to conform

Posted: Thu May 10, 2012 12:17 pm
by dave_r
rogerg wrote:I believe the wheeling rule is 'fewer bases fighting at impact'. If 'B' wheels right in its charge to put 1 base corner against each opposing BG, leaving a sufficient gap for A to expand that should be OK.
Nope, it states "less bases eligible to fight". This is defined as bases in front edge contact with enemy.

So in this case charging straight forward would end up with five bases eligible to fight.

Re: Unable to conform

Posted: Thu May 10, 2012 12:29 pm
by rogerg
I concede, 'eligible' does not mean that they will eventually fight. Solution one then, don't leave gaps between your BG's.

Re: Unable to conform

Posted: Thu May 10, 2012 1:43 pm
by dave_r
rogerg wrote:I concede, 'eligible' does not mean that they will eventually fight. Solution one then, don't leave gaps between your BG's.
What? And have lines of troops marching towards each other? Thats not historical surely...

Remember, we dont want dbm as barker intended

Re: Unable to conform

Posted: Thu May 10, 2012 1:58 pm
by rogerg
Just for you then Dave: "Don't leave gaps of less than a base width if you want to feed into the spaces later."

Re: Unable to conform

Posted: Thu May 10, 2012 4:55 pm
by Polkovnik
rogerg wrote:All that is needed here is to be aware of the rules and play accordingly. If your BG's had been a base width apart when charging, rather than slightly less, there would not have been a problem. Alternatively, an angled charge to increase the gap would have worked.

I would not advocate adding rules to protect players from themselves.
BG B was pursuing a broken BG when it contacted the two enemy BGs. So I didn't have any choice about where it ended up.

Re: Unable to conform

Posted: Thu May 10, 2012 4:59 pm
by Polkovnik
gozerius wrote:I would have expanded to the right so that I could at least get more dice even if I was double overlapped. 6 to 10 is better odds than 4 to 8, especially if you are at ++. Average hits is 4 to 3.333 vs 2.667 to 2.667
I lost a base at impact. So expanding would have gone from 2 vs 4 at ++ to 2 vs 2 at ++ and 1 vs 4 at +. I was definitely better off not expanding.

Re: Unable to conform

Posted: Thu May 10, 2012 5:02 pm
by Polkovnik
rogerg wrote:Solution one then, don't leave gaps between your BG's.
Yes, but the gap between my opponents BGs helped him in this situation, as it meant we could not conform and therefore I couldn't feed more bases in.

Re: Unable to conform

Posted: Thu May 10, 2012 5:03 pm
by Polkovnik
philqw78 wrote: IMO it is a flaw in the rules, an extra line could be added allowing both BG to be moved simultaneously in the JAP to conform.
Make your mind up ! :?

A moment ago is was 10 to 20 pages, now it's a single line !

Re: Unable to conform

Posted: Thu May 10, 2012 5:13 pm
by philqw78
The explanation of the line in the confoprming appendix would take up the space.