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Experience factors- the secret behind gaining xp?

Posted: Mon Apr 30, 2012 10:11 pm
by CrimsonStorm
Does anyone know how this actually works?

Obviously XP gain is dependent on various factors: Attacker type, defender type, Kills, (Supressions for Art & SB). However what other factors are there?

Current XP is one obvious one - ie XP gained goes down as current XP rises.
Defenders current XP? ie a 0 xp unit attacking a 0 XP unit gains less per kill than if it attacks a 200xp unit?
Defenders Entrenchment?
Defenders long term supression? Ie attack with arty to suppress him but then your combat unit gets less XP? This definitely happens, I just can't figure out how this is worked out.
Does the actual unit model make a difference for attacker or defender? ie an 88 attacking a T34/41 gains more XP than a Marder attacking the same target? Or an 88 attacking a KV2 gains more XP than if the same 88 attacked the T34/41?

If these all do factor in then the XP gain formula must be one horrendously complex beast.

Anyone know any more?

Re: Experience factors- the secret behind gaining xp?

Posted: Tue May 01, 2012 7:04 am
by bebro
Dunno about all factors, but...
Defenders current XP? ie a 0 xp unit attacking a 0 XP unit gains less per kill than if it attacks a 200xp unit?
Defenders Entrenchment?
I *think* I saw a post somewhere here that attacking high XP units gives back higher XP indeed than fighting green units. I could be wrong though.

I'm wondering myself whether unit type or price plays any role, for example if cheaper units gain more XP when fighting expensive ones.

Re: Experience factors- the secret behind gaining xp?

Posted: Tue May 01, 2012 12:03 pm
by MartyWard
It's like the recipe for Coca-Cola, top secret but oh so good! :)