Experience factors- the secret behind gaining xp?
Posted: Mon Apr 30, 2012 10:11 pm
Does anyone know how this actually works?
Obviously XP gain is dependent on various factors: Attacker type, defender type, Kills, (Supressions for Art & SB). However what other factors are there?
Current XP is one obvious one - ie XP gained goes down as current XP rises.
Defenders current XP? ie a 0 xp unit attacking a 0 XP unit gains less per kill than if it attacks a 200xp unit?
Defenders Entrenchment?
Defenders long term supression? Ie attack with arty to suppress him but then your combat unit gets less XP? This definitely happens, I just can't figure out how this is worked out.
Does the actual unit model make a difference for attacker or defender? ie an 88 attacking a T34/41 gains more XP than a Marder attacking the same target? Or an 88 attacking a KV2 gains more XP than if the same 88 attacked the T34/41?
If these all do factor in then the XP gain formula must be one horrendously complex beast.
Anyone know any more?
Obviously XP gain is dependent on various factors: Attacker type, defender type, Kills, (Supressions for Art & SB). However what other factors are there?
Current XP is one obvious one - ie XP gained goes down as current XP rises.
Defenders current XP? ie a 0 xp unit attacking a 0 XP unit gains less per kill than if it attacks a 200xp unit?
Defenders Entrenchment?
Defenders long term supression? Ie attack with arty to suppress him but then your combat unit gets less XP? This definitely happens, I just can't figure out how this is worked out.
Does the actual unit model make a difference for attacker or defender? ie an 88 attacking a T34/41 gains more XP than a Marder attacking the same target? Or an 88 attacking a KV2 gains more XP than if the same 88 attacked the T34/41?
If these all do factor in then the XP gain formula must be one horrendously complex beast.
Anyone know any more?