Death of Commanders
Posted: Fri Jun 08, 2007 10:48 am
Had a good game last night with Lance - Romans vs Hellenistic Greek.
I managed to get 2 of my Commanders killed by Lance's skill in throwing double sixes!! But it did cause us to focus on the order of events.
The current order appears to be:
Step 1 - Cohesion Test for losing the Combat
Step 2 - Death Rolls
Step 3 - Roll for risk to Commanders
Step 4 - Cohesion Test if Commander lost
If our interpretation is correct it felt like it prolongs the phase? If the Commander is at risk in the Impact or Melee phase, we'd prefer to see this rolled for as Step 1. Currently at Step 1 the losing BG gets the benefit of an attached Commander.
So this would then become:
Step 1 - Roll for risk to Commanders
Step 2 - Cohesion Test for losing the Combat, with an extra minus one if Commander lost
Step 3 - Death Rolls
It's shorter, quicker, and increases the impact of losing the Commander to a losing BG.
I commend the idea to the house.
Pete
I managed to get 2 of my Commanders killed by Lance's skill in throwing double sixes!! But it did cause us to focus on the order of events.
The current order appears to be:
Step 1 - Cohesion Test for losing the Combat
Step 2 - Death Rolls
Step 3 - Roll for risk to Commanders
Step 4 - Cohesion Test if Commander lost
If our interpretation is correct it felt like it prolongs the phase? If the Commander is at risk in the Impact or Melee phase, we'd prefer to see this rolled for as Step 1. Currently at Step 1 the losing BG gets the benefit of an attached Commander.
So this would then become:
Step 1 - Roll for risk to Commanders
Step 2 - Cohesion Test for losing the Combat, with an extra minus one if Commander lost
Step 3 - Death Rolls
It's shorter, quicker, and increases the impact of losing the Commander to a losing BG.
I commend the idea to the house.
Pete