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Question
Posted: Sat Apr 21, 2012 10:46 am
by Wodin
I hear FoG is getting a whole rewrite. As some may know I love historical accuracy and detailed combat. I've heard FoG doesn't really do that that well compared to the HPS series of games. But I much prefer the FoG look. So is the rewrite also going to make the game more grog like?
Re: Question
Posted: Sun Apr 22, 2012 10:18 pm
by stockwellpete
Wodin wrote:I hear FoG is getting a whole rewrite. As some may know I love historical accuracy and detailed combat. I've heard FoG doesn't really do that that well compared to the HPS series of games. But I much prefer the FoG look. So is the rewrite also going to make the game more grog like?
I think a lot of us are very optimistic that the new developers will further enhance the historical accuracy of the game. In the past Slitherine have said that they don't want to make the game more complicated than it already is but they have been very open to the idea that greater historical accuracy does not necessarily mean that the game will get bogged down in rather tedious detail. I think that most of the players would agree that it is essential that a balance between greater historical accuracy and maintaining FOG's already dynamic gameplay should be the main objective in the game's future development.

Re: Question
Posted: Tue Apr 24, 2012 10:49 pm
by TheGrayMouser
The HPS Ancients games certainly have the big detail and fidelity but are they playable? Im still torn on that account. Sometimes I feel they are more simulations than games...
Often when I'm drunk I wonder what Hannibal or Ceasar etc would think if they sat down and played all the ancient and medieval PC games made in the last decade and were asked , "which is the most realistic"?
I have a horrid suspician they would say Rome Total War

Re: Question
Posted: Tue Apr 24, 2012 11:00 pm
by Wodin
They'd crucify you for using odd magic devices...
Re: Question
Posted: Wed Apr 25, 2012 12:50 am
by Brigz
TheGrayMouser wrote:The HPS Ancients games certainly have the big detail and fidelity but are they playable? Im still torn on that account. Sometimes I feel they are more simulations than games...
Often when I'm drunk I wonder what Hannibal or Ceasar etc would think if they sat down and played all the ancient and medieval PC games made in the last decade and were asked , "which is the most realistic"?
I have a horrid suspician they would say Rome Total War

But if they played Command & Colors: Ancients I bet they'd love it.
HPS Ancients games are definately playable....it just takes a long, long time and plenty of patience.
Re: Question
Posted: Wed Apr 25, 2012 11:44 am
by Morbio
I just hope that Dan takes the opportunity to make FoG utilise the power of computers, either in the rewrite now, or designing the changes in such a way that it can be used in the future. For example, use of 6 sided dice (d6) for rolls is fine for a TT game, but with a computer any random number or percentage can be generated, and lookup tables used, so a better spread of results can be achieved and more factors can be considered in reolving battles.
Re: Question
Posted: Wed Apr 25, 2012 1:21 pm
by iandavidsmith
One of the main aspects of FoG i love is that you can spend 10 mins or so on a turn , and you can
finish a game in one sitting. HPS Ancient games i find are not like that and it can take weeks or months
to finish a game ( i mainly play multiplayer) and I don't like the idea of
not being in control with firing and melee with the simultaneous move sequence. Granted it may
be more accurate , but i want a simulation of a tabletop wargame more that a battle.Its needs to
be accurate and historical and I agree that the results can be a bit more averaged rather than d D6 ,
but i hope we don't loose the gameplay i have come to love over the past 2 years.
Just my thoughts.
Cheers
Ian