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Red Fury: a red Army campaign (update:demo 30/04)

Posted: Wed Apr 18, 2012 5:52 pm
by nikivdd
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If you'd like to be "a red armchair" general, this will be one of the opportunities.
You will take command of a russian force and follow a path that starts in 1936 and will finish in...

I'm also using custom units and some of them might change during development if "better" - how do you define that? - units might surface.
This is a project i already had some time in mind and i decided to pursue.

This thread, as so many others, will be a kind of developer's log.
This project might result in a colloboration if there are people willing to participate by adding a couple of maps/scenario's of their own, (new) units, opening screen, library, hero medals, hero pictures, and so on.

The custom units i chose sofar are done by Rezaf, Bebro, VPaulus, Puma, Churchlakecity, Dragos and Kerloc. Thank you lads.

Red Fury demo (version 30-04-12): http://www.gamefront.com/files/21635111 ... -04-12.rar
Mirror : http://speedy.sh/HSjcV/Red-Fury-Demo-30-04-12.rar


The mod requires GME to run! Info here: viewtopic.php?f=147&t=27158

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 6:15 pm
by nikivdd
The first mission is a "simple" training mission between your forces and german units.
In the first round you can purchase 12 units.

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Infantery
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Artillery
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Tanks
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Recon
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Anti-Aircraft
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Transports

Scenario Name: Yangasala

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 6:47 pm
by bebro
That's definately something I look forward too :)

I'd happily provide some more units for it, given enough time...

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:05 pm
by nikivdd
bebro wrote:That's definately something I look forward too :)

I'd happily provide some more units for it, given enough time...
Thanks Bebro. I will also be posting some screenshots with the custom units. Perhaps some of them could be improved but i leave that in your capable hands, and all the others who are into unit making and wish to contribute :).

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:09 pm
by nikivdd
Slowakian Units for Red Fury

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Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:15 pm
by Chris10
nikivdd wrote:The first mission is a "simple" training mission between your forces and german units.
In the first round you can purchase 12 units.

Image
Infantery
Image
Artillery
Image
Tanks
Image
Recon
Image
Anti-Aircraft
Image
Transports

Scenario Name: Yangasala
another campaign :D ...heck...when will we play all this stuff ?..btw I too find the SFMR pack very useful as lots of the russian tanks on Barbarossa were these old types which are not in the vanilla game...I extremely like the 20,3cm gun :wink:

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:25 pm
by nikivdd
It didn't hurt to start the thread. But it will require time to finish.

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:30 pm
by deducter
Just out of curiosity, is there any way within the current game engine to mod it so that only towed AT/ART/AA guns can be equipped with horse transports or tractors?

I love the inclusion of those units, but if you can buy those for infantry too, that's rather silly.

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:47 pm
by nikivdd
deducter wrote:Just out of curiosity, is there any way within the current game engine to mod it so that only towed AT/ART/AA guns can be equipped with horse transports or tractors?

I love the inclusion of those units, but if you can buy those for infantry too, that's rather silly.
Not that i am aware of, unfortunately.

The "big" gun i posted, i changed to self propelled.
All towed units and infantry class units have 4 means of transport. The M3 halftrack is not displayed in the screenshot.
The extra units only get the truck.

The efile is another matter, it will also be debatable. And i think you are the authority when it comes to efiles ;).

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 7:53 pm
by Chris10
deducter wrote:Just out of curiosity, is there any way within the current game engine to mod it so that only towed AT/ART/AA guns can be equipped with horse transports or tractors?

I love the inclusion of those units, but if you can buy those for infantry too, that's rather silly.
yeah..a little oversight in developement...technically it should not be a problem to add a few strings to the exe in order to be able to tie specific transports to specific units but it requires official effort obviously

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 8:10 pm
by nikivdd
chris10 wrote:
deducter wrote:Just out of curiosity, is there any way within the current game engine to mod it so that only towed AT/ART/AA guns can be equipped with horse transports or tractors?

I love the inclusion of those units, but if you can buy those for infantry too, that's rather silly.
yeah..a little oversight in developement...technically it should not be a problem to add a few strings to the exe in order to be able to tie specific transports to specific units but it requires official effort obviously
In my opinion at this moment any alterations done to the game are in relationship to the DLC's.

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 8:20 pm
by deducter
nikivdd wrote:
In my opinion at this moment any alterations done to the game are in relationship to the DLC's.
Oh yeah, my files are ONLY meant for the DLCs. Do not attempt any other use!

With that said, I've gained a lot of experience doing my work, and I would be happy to consult or even collaborate (assuming any other modding author wants my input) for any equipment file for a mod. I'm pretty familiar with how things work. I also know about the program to use to add more units to the equipment file, but I stayed away from using that for the DLCs since I only want to use the units already in game.

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 8:35 pm
by nikivdd
deducter wrote:
nikivdd wrote:
In my opinion at this moment any alterations done to the game are in relationship to the DLC's.
Oh yeah, my files are ONLY meant for the DLCs. Do not attempt any other use!

With that said, I've gained a lot of experience doing my work, and I would be happy to consult or even collaborate (assuming any other modding author wants my input) for any equipment file for a mod. I'm pretty familiar with how things work. I also know about the program to use to add more units to the equipment file, but I stayed away from using that for the DLCs since I only want to use the units already in game.
I'd appreciate your input :)

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 9:10 pm
by nikivdd
Hungarian units

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The Toldi tank icon i used for Toldi I, II and IIA
The Turan tank icon i used for Turan I and II
And there is a Turan III (what?) and Zrinyi II.
Still light in the plane department though.

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 9:37 pm
by Carius
What will be the scale of the maps that you would like to use? Also what areas of Russia will be fought over?

Re: Red Fury: the red Army campaign

Posted: Wed Apr 18, 2012 11:37 pm
by El_Condoro
deducter wrote:Just out of curiosity, is there any way within the current game engine to mod it so that only towed AT/ART/AA guns can be equipped with horse transports or tractors?

I love the inclusion of those units, but if you can buy those for infantry too, that's rather silly.
Sort of. If you set the unit (heavy artillery, for example) to be switchable to the transport it can be done. It's not ideal because when the player selects the artillery the game will not show the transport's movement range but it does work.

Re: Red Fury: the red Army campaign

Posted: Thu Apr 19, 2012 7:36 am
by nikivdd
Carius wrote:What will be the scale of the maps that you would like to use? Also what areas of Russia will be fought over?
Frankly, i import a good map into the editor and start from there. But i'm not the 1 km = 1 hex fellow.
The first scenario begins in the vicinity of Kazan where Germany had a training facility. Than i'll move on to Manchuria.

Re: Red Fury: the red Army campaign

Posted: Thu Apr 19, 2012 8:10 am
by nikivdd
Scenario 1 Yangasala

Russia versus Germany (training mission)
02/03/1935

In the first round you purchase 12 groundunits. Later 4 airunits will join.

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I-15 and I-16 icons have been changed in the meantime.
I added an anti-aircraft train but still looks the same as the regular armored train (perhaps another icon will be posted)

Re: Red Fury: the red Army campaign

Posted: Thu Apr 19, 2012 3:01 pm
by bebro
deducter wrote:Just out of curiosity, is there any way within the current game engine to mod it so that only towed AT/ART/AA guns can be equipped with horse transports or tractors?

I love the inclusion of those units, but if you can buy those for infantry too, that's rather silly.
Would be really cool if there was a way to limit certain transports to certain units...maybe via traits. For example there could be a trait for heavy arty, and a corresponding trait for transports, so that the heavy guns require heavy transports too.

But of course, only the devs could implement that...

Re: Red Fury: the red Army campaign

Posted: Thu Apr 19, 2012 3:25 pm
by ivanov
Wow, I will be closely following this project! I hope that there will be a place for some "forgotten battles" like Battle of Dubno 1941 or "Operation Mars" of 1942. It would be also nice to have Khalkhin Gol and invasion of Manchuria 1945. And maybe some clashes with the western imperialists in Korea or Germany after the final defeat of the fascist beast :shock:

In general I think that the campaign should make a wider use of the auxiliary units and limit the players core, because having the map full of super experienced, elite friendly units, would give a strange feeling when commanding the glorious Red Army :wink: