Comments after first two games..
Posted: Tue Jun 05, 2007 9:45 pm
Well having received and read the rules, I submitted my initial thoughts via Simon (who kindly posted them on here).
Myself and a fellow tester over here have now played two games. Both games were using Early German against Principate Romans, at 600 points. The first game played slow as we were searching for things as we went. The second went a lot quicker and played to a conclusion, we had obviously picked up the basics quite quickly. The Germans won by using deep formations and targeting the Roman support troops. At the end of the game the legions were intact but the auxiliary troops dispersed. The Germans had taken damage, but their larger size in terms of battle groups meant they could survive it better.
Some general observations first based on the two games played:
1) The rules are quick to pick up and get the basics right = good
2) The rules read easily and are understandable = good
3) Cross referencing to find the bit you need isn't easy = bad (but I understand that the final printed version will be better)
4) The need for counters adds clutter to what should be a visual experience = bad ( I like my armies and terrain, and therefore game to look nice, appreciate not everyone is the same)
5) So far it seems to be a "straight ahead, and ramming speed" experience = bad (but our playing is very limited!!)
Overall the game felt fun, and the results felt right. I'm unsure that it brings the same challenges as "old time hockey" DBM does in the competitive environment however I have really enjoyed both my games which is a huge positive. This means we will keep playing in a club type situation at the very least.
I would like to make one specific point with regard to rules in general. I remember in the bad old days when Nationals periods used some pretty obscure rules. If I drew the short straw of having to play a period with a new (to me) set of rules I always looked for the potential troops/army that the rules weren't designed to cover. For example Newbury Fast Play Pike and Shot included Moghul Indians but the lists "broke" the rules so much, that in the same competition, the year after I won using Moghuls, anyone using Moghul had to use 1250 points as opposed to everyone else's 1500.
The pont to this rambling is, have the rules been tested fully with the more obscure troop types and/or armies ?? e.g. elephant heavy armies like Tamils/Chola or the South American ones, or massed WarWagons per Hussites. I possess some of these types of army but I am not confident I could convert lists from DBM to FoG in order to test - in DBM pre list publication, I classified the Irish Bonnachts at Stoke field as Wb(F), in the subsequent lists they were Ax(O) - RBS may well remember this from the demo game at Reveille all those years ago.
Give me a copy of a proposed list and I would be more than happy to try out some of these interactions.
Regards
Richard
Myself and a fellow tester over here have now played two games. Both games were using Early German against Principate Romans, at 600 points. The first game played slow as we were searching for things as we went. The second went a lot quicker and played to a conclusion, we had obviously picked up the basics quite quickly. The Germans won by using deep formations and targeting the Roman support troops. At the end of the game the legions were intact but the auxiliary troops dispersed. The Germans had taken damage, but their larger size in terms of battle groups meant they could survive it better.
Some general observations first based on the two games played:
1) The rules are quick to pick up and get the basics right = good
2) The rules read easily and are understandable = good
3) Cross referencing to find the bit you need isn't easy = bad (but I understand that the final printed version will be better)
4) The need for counters adds clutter to what should be a visual experience = bad ( I like my armies and terrain, and therefore game to look nice, appreciate not everyone is the same)
5) So far it seems to be a "straight ahead, and ramming speed" experience = bad (but our playing is very limited!!)
Overall the game felt fun, and the results felt right. I'm unsure that it brings the same challenges as "old time hockey" DBM does in the competitive environment however I have really enjoyed both my games which is a huge positive. This means we will keep playing in a club type situation at the very least.
I would like to make one specific point with regard to rules in general. I remember in the bad old days when Nationals periods used some pretty obscure rules. If I drew the short straw of having to play a period with a new (to me) set of rules I always looked for the potential troops/army that the rules weren't designed to cover. For example Newbury Fast Play Pike and Shot included Moghul Indians but the lists "broke" the rules so much, that in the same competition, the year after I won using Moghuls, anyone using Moghul had to use 1250 points as opposed to everyone else's 1500.
The pont to this rambling is, have the rules been tested fully with the more obscure troop types and/or armies ?? e.g. elephant heavy armies like Tamils/Chola or the South American ones, or massed WarWagons per Hussites. I possess some of these types of army but I am not confident I could convert lists from DBM to FoG in order to test - in DBM pre list publication, I classified the Irish Bonnachts at Stoke field as Wb(F), in the subsequent lists they were Ax(O) - RBS may well remember this from the demo game at Reveille all those years ago.
Give me a copy of a proposed list and I would be more than happy to try out some of these interactions.
Regards
Richard